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New Member Onboarding. is happening in 4 days
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Welcome to Clief Notes. Here's where to start.
1. Go check out 📚Navigating The Course to see how to get around and what's here. 2. Start with The Foundation. Concepts, folder architecture, prompting framework. Everything else builds on this. 3. Check in at the bottom of each lesson. Polls, discussion posts, other members working through the same stuff. Use them. 4. When you're ready to build real things join in on our Biweekly competitions and win some real cash. ⭐ Competitions Mega Thread 5. If you are wanting to dive into the masterminds, grab all the past templates, artifacts and resources. Upgrade and head into the The Vault for Premium and The Drawing Room (VIP) for VIP 6. Post your work. Ask questions. Help others when you can. What are you here to build?
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📣 New: one onboarding session, every week
I want to meet new members earlier, not months after you join. Right now a lot of people join the paid tiers and figure things out on their own. That's slower for you and it means I don't get to know you until you've already won a competition or posted in the Vault a few times. Further our Afternoon and High Tea calls 🫖 High Tea 9: The Graph the first bit of each call has been ALOT of intros and I think that eats away valuable time (not that getting to know you is not valuable) that members who have been around for a while look forward to during our live sessions. So starting this week, every new VIP and Premium member gets a standing invite to a short session with me and the mods. Calendar · Clief Notes 🕑 Wednesdays, 2pm 🎯 Open to new VIP and Premium members We'll cover: 🔑 Getting into Discord 🧭 Finding your way around 🤝 Getting the most out of other members 🏆 How to win the competitions ❓ Quick questions at the end (and feedback on what you really want out of value and such, helps me decicde if I need to add or change anything in the community) 30 minutes. One goal: you walk out knowing the community and I know your name.
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🎆 GOOD NEWS: THE SALE STAYS OPEN. HAPPY 4TH 🎆
We're holding the last sale through the holiday weekend so nobody misses it. 🎉 Premium: $27 → $14/mo 🎉 VIP: $97 → $67/mo This is the cheapest it will ever be. Once it closes, the price is gone for good. ⏰ New deadline: July 5th, 10:00 AM EST. This is the last extension. If you've been on the fence, sign up now. You lock this rate in and keep it every month going forward. 🖥️ ONE MORE REASON TO JOIN The week of July 5th we're dropping the software we've been building for this community. It goes out for beta testing first, and only Premium and VIP members get access. Sign up before the sale closes and you're in from day one.
branding, website and SOC-2
I'm on a hunt for resources. I'm at the point of building my website out. I know the scaffold of what has to be there for regulation in my industry and really already have that made (Data brokering). I'll have my SOC-2 Type 1 complete in the next 2 weeks and estimate is 3 months for Type II. I need help getting a good resource for working out my branding.md and design.md for assets and the website, as well as social media elements for GTM in the next month. Though I'm deep in the coding and engineering aspect, I haven't done much in any visual design with AI. For example immediately applied all @Jake Van Clief's stuff to my database structure, not any of his suggested blueprints. Ideas where to start? @Ari Evergreen
I asked Fable to create a full game - $200 later, here's the result (wow)
I figured I would test Fable out to build a game. Three prompts later it had produced a fully working game, and it's genuinely blown my mind - this is what frontier models can do now. When Fable first got released, I had some spare usage left at the end of a weekly limit. I opened a Claude chat, started talking it through, drafted out an initial game idea, and two messages later had a v1 prompt ready to put into Fable. I had it design the whole thing - the type of game, the name, everything - because I wanted to test this properly. It came up with a pizza tycoon game: upgrades, building out stores, serving customers, the works. You've probably seen plenty like it before. That v1 prompt alone produced a fully working game with all the foundations in place. I drafted what to improve next and put in a v2 prompt - and that's when the game really came to life. Graphics, everything, all landed well. I could not wait for the next week's usage to reset so I could push it to v3. Then we all know what happened - Fable got restricted. But then Fable came back! Just yesterday I used the rest of a weekly limit to launch a v3 prompt. I went as ambitious as possible, packed in as many features as I could, and pushed it to its limits, because I effectively had free usage.(Claude reset my weekly limit on day five, without changing the overall weekly reset day. I had 0% usage with two days still to go, so I had more available than ever and simply hadn't been doing anything high-tariff with it. Not sure if anyone else's Claude has been this generous lately, but I'm not complaining.) I launched the v3 prompt on Fable 5 Ultra Code. It took 2 hours and 40 minutes to build. This morning I got Fable to put the whole thing on GitHub, add screenshots, and make it all look professional - and even that held up. So go check out the GitHub page, and play the game yourself. Hopefully all the links work now that I've said that :] https://github.com/Masked-Brown/slice-of-life
I asked Fable to create a full game - $200 later, here's the result (wow)
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