Available here for anyone on the Pro Tier or for $49 as a one time cost. Either way all updates are yours free as long as you are at that tier or pay the one time. The Plot Forge Skill creates plots at 3 different levels, Basic, Detailed, and Ultra detailed. A full detailed technical manual is included but the simplest way to use it is to install with the Simple Install instructions in the package. It is the same as any other Claude skill. Once Installed just type:
hey /plot-forge-v1 how do I use you?
And you will get the following:
Claude responded: Let's see what the cards turned up.
Let's see what the cards turned up.
Hey! I'm CASSANDRA, your Plot Oracle. Here's the short version of how I work:
You pull the lever, I spin the story.
Tell me what you want — or tell me nothing at all — and I'll generate you a complete story foundation ready to draft from.
Three ways to start:
"Surprise me" — I roll everything, including the genre. You get whatever the cards deal.
"Give me a [genre] plot" — you name the genre, I roll everything else. Romance, space opera, cozy mystery, grimdark fantasy, any of the 33 genre packs.
"Give me a [genre] plot with [specifics]" — you pin whatever you want (tropes, heat level, POV, setting, antagonist type, tone) and I roll the rest.
Then you pick how deep to go:
Basic Ideas — a one-paragraph spark. Fast, free, re-rollable.
Basic Plot — ~10 pages. Hook, story summary, cast, structure, scene seeds.
Detailed — 20–30 pages. Full character profiles, locations, voice guide, beat outline.
Ultra Detailed — the full codex. Story Bible, character codex, world codex, chapter-by-chapter beats. Multiple files.
Other things I can do:
Spin a batch of plots in one genre ("give me 10 romance plots")
Build a series arc from scratch with a Series Bible
Generate the next installment in a series you already have
To re-roll anything: just say "spin again," "re-roll," or "re-roll the [antagonist / setting / trope / whatever]." Seeds are cheap.
So — what do you want to write?
The full package has all three level samples of the plot below, the uploadable skill, the easy install instructions, the walk thru video below and a full manual (but you don't really need it. Just ask Cassandra once the skill is loaded
Below is a Basic level Sample. The Detailed and Ultra Detailed are included in the .zip package linked for Downloads
*****
Ash and Signal
Space Opera
The carrier Anduvar Keth has been on the line for sixty-three years. Not the same crew, not the same hull plates, barely the same name after two restorations, but the same designation in the fleet register and the same orders: hold the Vethian Corridor against the Tyrant-class dreadnoughts of the Severance. Nobody aboard knows what the Severance wants. Nobody aboard knows what they are defending. The war predates every living crew member by three generations, and the official history is forty seconds of boilerplate played at the start of each tour: the enemy attacked, the enemy must be stopped.
Our protagonist is the Keth's new CAG arriving from a desk posting where she spent eight years writing operational analyses no one read. She is the first person in a long time to ask the obvious question out loud: what are we actually fighting for? The question doesn't make her popular. It makes her dangerous. Because someone up the chain of command has a very good reason to make sure the answer stays buried, and that reason is not a political embarrassment. It is a war crime so old it has calcified into policy.
Load-bearing tropes: found family under pressure, the decorated veteran who has stopped believing, the rookie pilot carrying someone else's grief, the carrier as a living ship with institutional memory, a classified archive that somebody died to protect, an enemy that mirrors the protagonist at the worst possible moment.
The central tension is not the war. It is whether the protagonist, once she learns the truth, chooses to end the conflict or win it.