Because time alone and quiet is hard to come by. I am about to start going to my car to do this. But I can ideate, write, read.... and code no matter what. So I did a thing.... Trainings, Onboarding, better documentation are all priorities and being added to daily. But in the background my buddy Claude is churning along on a few things... Next Priorities are marketing, LayoutCrafter (the Vellum/Atticus tool) which I had some layout issues with to get all the extras that Romantasy and modern books now have, images in the backgrounds, fancy chapter headings, sprayed edges, forced edges (neat trick that one), etc. In doing more research on this I came across a few things that tied into some future roadmap items. I've mentioned this before that I started writing again a few years ago with a fascination of Visual novels created in Ren'Py and then came Ai. About six months ago I started noodling on how to do this easier and write better and WordCrafter.Pro was born and continues to evolve. I am trying NOT to change much in its base functionality to keep the learning curve light on the basic writing side but instead use the plugins to do the "optional" additions AudioCrafter for audiobooks, BookCrafter as an automated writing tool, the unfinished tools, Layout Crafter for book finishing, ImageCrafter for higher end covers, graphics, and POD or DIY merchandise, MarketCrafter for the full marketing plan and social media mastery, PathCrafter for Interactive/Branching Fiction and the three just research projects so far GameCrafter, VideoCrafter, BookWorlds, and a couple others that are notes on a napkin. The goal is a one stop shop. We may not do everything here but having to learn one tool that does most helps us all be more productive So a teaser of my last few days is below. And yes I have been editing furiously two books as well PathCrafter for interactive and branching fiction. At it's simplest it is a Choose Your Own Adventure book engine. But I'ma glutton for punishment and can't leave it at just that. So you can also create game books with encounters, combat, dice rolls, NPC's with timelines and agendas they follow. Both of these formats can be read/played online or exported as an epub, pdf or html file with the choices on each page and "If you have the lantern go to page 12, Otherwise got ot page 23". The gaming version has extra pages to cover those needs, including a way to generate a random number if you do not have dice. Cool eh?