User
Write something
Built a game in a week where you can't fight gravity, only ride it. Can you test it? (2 min, record your run with one click)
Hey! I built a game in a week and need someone to test it - takes 2-3 min. Can you play it and record? The record button is built right into the game, fully automatic ;) I just want to see where people get stuck. ๐Ÿ‘‰ https://stardust-drifter.pages.dev (best on desktop Chrome - arrows to steer, up/space to thrust) And drop a comment with anything: what clicked, what annoyed you, where you got lost. It all helps ๐Ÿ™
Built a game in a week where you can't fight gravity, only ride it. Can you test it? (2 min, record your run with one click)
Design โ†’ Mock Prototype โ†’ Real Game: Anyone Else Work Like This?
I've been experimenting with a different AI game development workflow and I'm curious if anyone else works this way. Instead of building an ugly prototype first and worrying about the UI later, I start by generating the actual game screens. I create a PRD, then use ChatGPT, Figma AI, or similar tools to generate screen concepts and even prompts for the content that should appear on each screen. Because everything is based on the PRD, the screens already reflect the intended gameplay and progression. Next, I have my coding AI recreate those screens as a working prototype using mock data. At this stage I'm not focused on databases, APIs, progression systems, or backend logic. I'm only testing whether the screens feel right, whether the user flow makes sense, and whether the game is actually fun to navigate. Once I'm happy with the experience, I simply replace the mock data with real systems and connect everything together. I'm currently doing this for a diablo-like idle-game. Below are a few of the AI-generated screen concepts, followed by the current prototype, which is still in the mock-data phase. ๐Ÿ‘‰ https://idle-hero-loot.lovable.app/game So far I've found that this approach helps me spot UX and gameplay issues much earlier than when I start with functionality first. Has anyone else tried a screen-first workflow like this? Do you design realistic screens before implementation, or do you still prefer building the systems first and polishing the UI later? Would love to hear how others approach AI-assisted game development.
Design โ†’ Mock Prototype โ†’ Real Game: Anyone Else Work Like This?
Biggest Game Revenue EVER ๐ŸŽ‰ ๐ŸŽฎ
Well, last week @Morgan Page & I had our biggest revenue week ๐Ÿ’ฐ With our game, Outmine. It is possible, folks. It is possible to EARN with game. Not just make fun. But make a living. I'm excited to share our progress as we go along and share even more progress. Do you want to make money with games?! ๐Ÿ”ฅ for Yes ๐Ÿ’ฉ for No Let us know ๐Ÿ‘‡
Biggest Game Revenue EVER ๐ŸŽ‰ ๐ŸŽฎ
Utopia Wars
Hereโ€™s a fun game that I made - I have enjoyed playing this game as well as family/friends - https://utopia-space-asteroids.netlify.app/
Glass Quest
Building a game with my son called Glass Quest. This game will be for everyone to play. General idea is you have to get a dirty glass across a room and through rooms full of obstacles and to the kitchen sink to get cleaned.
1-30 of 69
Create Games with AI
skool.com/ai-craft
Master AI Game Development. Publish games and earn ๐Ÿ’ฐ
Leaderboard (30-day)
Powered by