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Quick Question: Does this give you Diablo vibes?
I'm currently working on a new Diablo-inspired idle game. ๐Ÿ‘นโš”๏ธ Does it already give you Diablo vibes, or what would you change/add to make it feel more like Diablo?
Quick Question: Does this give you Diablo vibes?
How best to start?
I'm basically a newbie here and I've currently been using the Claude Code extension in VS Code and AntiGravity to work on a project, which means I have all the files in a folder on my computer and it's using Pygame as the interpreter to load the game. After I've seen some of the projects shared in this group, though, it makes me wonder if I'm taking the longer, more difficult route right now, because I know I'll have to have a bunch of different asset files in order to improve the graphics and do things like that, so I'm wondering if there is a better way to start out as a beginner in order to create some better-looking games. So far, all I have is this very rough-looking first workable iteration, and I started looking for ways to create sprites and other graphics to replace the placeholders for the troops in this turn-based strategy game. What is everyone else using for creating games? I know Lovable is supposed to be a good option, but I'm not sure how much control you would have over managing and owning the code. I'm open to learning anything and everything I can on this, so please don't hesitate to share your knowledge and experience and help me figure out the best starting point. I really appreciate anything anyone can provide! Thanks guys!
How best to start?
I turned a stupid German political joke into an Android game โ€” testers needed ๐Ÿฅš
Iโ€™m looking for a few Android testers for my new small satirical mobile game โ€œMerz Leck Eierโ€. ๐Ÿฅš๐Ÿ” Quick context for non-Germans: Friedrich Merz is the current German Chancellor, and โ€œLeck Eierโ€ is a dumb German wordplay around โ€œlick eggsโ€ / childish political satire. Step 1: Join tester group: groups.google.com/g/nootcode-tester Step 2: Become a tester: play.google.com/apps/testing/com.merz.leckeier Step 3: Download the game: play.google.com/store/apps/details?id=com.merz.leckeier The game is currently only in German, but the core gameplay should still be easy to understand. I mainly need people to install it and keep it installed for around 14 days so I can pass Google Playโ€™s testing requirement. Any help would mean a lot! ๐Ÿ™
I turned a stupid German political joke into an Android game โ€” testers needed ๐Ÿฅš
ANOMALY ARCADE: My GameJam Release!
Https://anomalyarcade.com Well after much blood, sweat and tears (well actually just a few really late nights) here it is. Designed for PC (or Mac maybe, who knows? lol) although works great on an iPad (with keyboard or gamepad). The aim of the game is simply to destroy all asteroids as quickly as you can. Use the ANOMALIES to help you. And donโ€™t forget to have some mushrooms in the way for the trippiest of times. I went from being extremely proud of what I achieved to instantly deflated knowing that most likely no one is going to give it a second look and will mistake it for yet another clone or shovelware. I was never expecting to win but I just want people to play the game as I feel there are a lot of people who would get a smile out of it. 25+ Anomalies, no game ever plays the exact same order twice (or at least unlikely to). It has a few moments that I think are just beautiful (IMHO of course) but then a ton of ideas and modes I wasnโ€™t able to get out in time. And I really just didnโ€™t have the time to balance and tweak it all as that needs a ton of play testing that I didnโ€™t have the time for within the two weeks. Please try and share with anyone else you think might like it. Did anyone else submit?
ANOMALY ARCADE: My GameJam Release!
My first attempt at a more "complex" game.
I'm using Python with Claude Code to create a turn-based strategy game that was inspired by Advance Wars (on Gameboy Advance). It's only the basic functionality right now. Last night I played around with having Claude create the pixel sprites for the Mystic Archers, but my main focus will be on getting some more refinements created around the functionality first, such as smooth character movements, attack animations, and controls.... so I'm going to try not to get too distracted with making it "prettier" just yet lol. I feel like there is definitely a long ways to go before this game can be very good, especially if I'm not using one of the no-code apps and such, but I'm hoping to learn some things here in this community that will help give me a boost in making some nice improvements more easily. I know using a game engine might be a good move that I'll have to try eventually, in order to make something better than a basic 2D game. Please let me know what you guys think, and I would love any advice and tips you may be able to share on some next steps or improvements. Thanks everyone!
My first attempt at a more "complex" game.
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