I'm using Python with Claude Code to create a turn-based strategy game that was inspired by Advance Wars (on Gameboy Advance). It's only the basic functionality right now. Last night I played around with having Claude create the pixel sprites for the Mystic Archers, but my main focus will be on getting some more refinements created around the functionality first, such as smooth character movements, attack animations, and controls.... so I'm going to try not to get too distracted with making it "prettier" just yet lol.
I feel like there is definitely a long ways to go before this game can be very good, especially if I'm not using one of the no-code apps and such, but I'm hoping to learn some things here in this community that will help give me a boost in making some nice improvements more easily.
I know using a game engine might be a good move that I'll have to try eventually, in order to make something better than a basic 2D game.
Please let me know what you guys think, and I would love any advice and tips you may be able to share on some next steps or improvements.
Thanks everyone!