L A N D E R: Neon Vector Arcade Game crafted over 3 months
Hi Everyone,
I would like to introduce myself, I'm Pete and I craft games that feel like they belong in the classic arcade era of the late 70's / early 80's. But with modern flourishes / music / online leaderboards / global ghosts etc. My childhood was spent half finishing creating games on my beloved Commodore 64 and I've tried a few times since then...so many ideas but never the time needed to invest.
So I'm very excited to be here. Here is my first fully featured game which took 3 months or so, it has 5 games modes (survival runs on a different engine to the other 4), 60fps gameplay, an absolute ton of settings you can mess with, gamepad (with haptics), keyboard and touch controls etc. It's designed for keyboard or gamepad play but does also support configurable touch controls too but that makes the game a lot harder. It is inspired by the game Lunar Lander but is anything but a clone, but the core mechanics of physics and momentum based gameplay, landing on surfaces and conserving fuel all remain intact.
You can enable ghosts and global ghosts that can be challenged in some modes, and there are all kinds of surprises as the levels continue. The key thing to know is collecting the 3 items of space junk on a level gives you a shield that carries over to the next level, which is important as you only get one life. Also the abort button acts as an emergency brake and stabilizer at the cost of fuel which is handy early on. Play the beta now at https://neonlander.com . Would love some feedback and I'm excited to be part of the group. I also have an updated version but just ironing out some kinks.....
Thanks for reading and I would love at least a few people to give this a go, after all that's why I created it :) (and I'm several hundred hours into play testing now lol, so I can almost play it blindfolded so need some real world feedback)
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Pete Clarke
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L A N D E R: Neon Vector Arcade Game crafted over 3 months
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