Still early but the direction is clear enough that I wanted to get some outside eyes on it before going deeper.
The concept: a browser game where the interface itself is the puzzle. No enemies, no physics — just you and your assumptions about how UI works. Every stage looks familiar. A loading screen. A form. A leaderboard. Except none of them behave the way you expect.
The core question I keep asking myself while building it: where's the line between "ha, got me" and "this is just annoying"? I have opinions but I'm probably too close to it at this point.
It's playable right now, maybe 5–10 minutes, clearly unfinished in places:
Two things I'd love feedback on:
1. Does the concept feel fresh enough to stand out in a jam, or is the "subverted UI" space too crowded?
2. Which stage felt unfair vs. which felt like a fair surprise in hindsight?
Be harsh. It's a prototype.