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SpaceCat's Game Dev Skool

379 members • $97/year

17 contributions to SpaceCat's Game Dev Skool
How’s your Pixel Art Skills?
Post something you’ve made, doesn’t have to be good! Pixel art is so fun for me because honestly, I’m not that great of an artist, but pixel art lets me take my time and be exact, so it works out! Btw if u didn’t know I have a free pixel art course in the classroom: https://www.skool.com/game-development-skool-5007/classroom/d711a163
2 likes • Dec '25
here is Huggy Wuggy but in gameboy style.
1 like • Dec '25
@Casey Faris thanks. 😁
New project on the works
I'm working on an arkanoid clone. Mechanics are mostly done, now I'd like to focus on the sprites and sfx. What do you think about the paddle jump or laser shots?
New project on the works
2 likes • Dec '25
Nice. Good job. 😁👍
any_help level system
I am trying to try new things so I had made a prototype game but i can,t get my code working the problem is when the player dies he does respawn at my specific pos(X and y) any help?? 😁 --levels-- --objs-- --make_player(x1,y1) --make_ballons(x1,y1) -------- --area---- level=1 function make_levels() --vars-- txt_y=60 -------- --objs---place_here_⬇️ make_ballons(13*8,6*8) ---------------------- end function update_levels() txt_y+=sin(time()*0.5)*0.4 for p in all(players) do if p.x > area_x2 - p.w then p.x = 127 - p.w p.dx = 0 elseif p.x < area_x1 then p.x = 0 p.dx = 0 end end --levels-- if level==1 then camx=0 camy=0 --make_player-- if can_make_player then make_player(2*8,11*8) can_make_player=false end --------------- if touched_ballons then level=2 end elseif level==2 then camx=0+128 camy=0 if can_make_player then make_player(2*8,11*8) can_make_player=false end end ---------- end function text_gui() if level==1 then prt_out("you", 10, txt_y, 12, 1) prt_out("must", 25, txt_y, 12, 1) prt_out("die", 45, txt_y, 12, 1) prt_out("touch", 60, txt_y, 12, 1) prt_out("ballon", 85, txt_y, 12, 1) end end
any_help level system
1 like • Oct '25
Any one?
--good collide system in pico 8--
I want to make a collision system in PICO-8 for objects (not tiles). But I don’t want the collision to use the full 8x8 sprite box — like with spikes, I only want it to trigger when the player touches the sharp part. What’s the best way to do this in code?
0 likes • Sep '25
@Marko ZakrajsekThx
--laser room--
here is my new project (laser room)😁 its about robot in laser room try to ovoid lasers Do you like it??? 🙂
--laser room--
1-10 of 17
Youssef Badawy
2
2points to level up
@youssef-badawy-4191
I am just a teenager who wants to be creative.

Active 37d ago
Joined Aug 24, 2025