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Mini Apps Competition

65 members β€’ Free

8 contributions to Mini Apps Competition
Where are you joining from? πŸ‘‡
Hello everyone! I’m Laura, the Project Coordinator for the Mini Apps Competition and i'm super excited to finally launch the Registration Dashboard and the first cycle with more than 17K+ to win! I'm located in Montreal, Canada. πŸ‘‡ Drop a comment below here are you joining from and what made you join the competition? Can’t wait to see what you create πŸš€
0 likes β€’ 3d
That’s a really interesting inspiration point. Would love to see where you take it! Feel free to share your progress in the Promote Your Work channel whenever you feel ready. πŸ™‚
0 likes β€’ 2h
Love the idea @Onyechere Oloba
Describe your Mini App idea using only emojis πŸ‘‡
The most creative reply gets a follow back from the official Mini Apps Competition X account. Make sure you’re following us. πŸ‘€ πŸ”— https://x.com/miniappscomp
Technical Integration from Web app into the Nimiq Pay app
I just finished my first full implementation pass. Nothing polished to show yet, but I went through the whole cycle: gameplay, game logic, and Nimiq Mini App support. The biggest thing I learned is probably worth sharing, especially for people like me who are new to Android/iPhone-style app development. I started by building the game idea on desktop with Codex/GPT. That felt natural: browser, mouse, keyboard, local dev server. Mini App support was the last step in my plan because I treated it mostly as a competition requirement. After implementing it, I think I would reverse that order next time. The Nimiq Pay Mini App path is not just a checkbox at the end. It defines the real competition runtime: your web app runs inside the Nimiq Pay mobile app/WebView. That means the critical path is phone-first: touch controls, small screen layout, safe readable text, mobile viewport behavior, local-network testing, and Nimiq Pay’s connection/approval flow. The app can still be a normal web app on desktop, but if the competition target is Mini Apps, then the Mini App runtime should probably be tested early, not late. For a beginner, the trap is easy: you build a game on desktop using mouse and keyboard, everything feels fine, and then a few days before the deadline you realize the actual judged experience is a touchscreen phone flow. That could turn into a lot of unexpected high-intensity work. My takeaway: Start with the Nimiq Pay Mini App integration early. Then build the gameplay inside those constraints. P.S. actually codex warned me about this quite early. Its exact words when I started to make the implementation planning "Even a tiny placeholder scene is enough. The important thing is to verify the runtime, input model, and Nimiq Pay flow before the game becomes complex."
1 like β€’ 1d
Yes @Jens Bernhardt, that's correct! Your Mini App must be built on the Nimiq Pay Mini Apps Framework, be fully functional and usable on the first try, and integrate with Nimiq Pay using USDT, NIM, or both. To qualify, Nimiq wallets, transactions, or payment infrastructure must be used as a core part of the user experience.
1 like β€’ 3d
Okay I’m actually really excited about this, I love pixel art games so much! Please keep the updates coming, I need to see this one come to life.
NIMHUB AI PAYMENT
We are building NimHub, an AI payment system that allows you to speak and chat with your money. In times where AI models are used for all sorts of utility. NimHub decided it will be your assistant to help you send NIM, convert NIM to local currency, pay bills, send gift cards to loved ones, and buy airtime/mobile data. This is the tip of the iceberg; this is your crypto bank and advisor in real time.
NIMHUB AI PAYMENT
2 likes β€’ 4d
Super interesting concept! Can I tell my money to multiply? Asking for a friend. πŸ˜‚
1-8 of 8
Yasmine Romdhane
3
29points to level up
@yasmine-romdhane-3304
Community Moderator for the Nimiq Mini Apps Competition. Here to answer your questions and help you turn ideas into Mini Apps. ✨

Active 58m ago
Joined Jun 2, 2026
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