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9 contributions to Creative 3D Community
LEGO Technic Porsche 911 RSR
To make the Lego Falken concept, I remodeled approximately 230 different pieces from zero and assembled a total of 1580 pieces with Siemens NX a few years ago. Here are the results. I might re-render it in blender to get better results. Any feedback is welcoming.
LEGO Technic Porsche 911 RSR
1 like • Jul 24
@Jon Moberly thank you for ur feedback
0 likes • Jul 26
@Mw Siebert thank you
Apple Watch Tutorial
The Apple Watch Tutorial is so much fun, what a fantastic program is Plasticity and what a fun Tutorial by Nikita. I enjoy every second of this and i am very impressed about the results Nikita is teaching...looking forward to finish this and doing some super nice Renderings of this beautiful piece! btw, i bought the Porsche Tutorial, because that is my main interest...building cars with Plasticity! Thx Nikita!
Apple Watch Tutorial
1 like • Jul 20
If you do the procedural texturing in Blender, you can use noise texture or noise and voronoi texture together(mix them together and multipy). And then add a color ramp with a yellowish and a bit darker yellowish color. So grains on the materials will be visible and make it more realistic. And add a bump node use mix shader output as a mask. The model is great.
Magic Keyboard 3D Modeling & CGI
You can check my behance profile for more shots. https://www.behance.net/gallery/230348947/Magic-Keyboard-3D-Modeling-CGI
Magic Keyboard 3D Modeling & CGI
1 like • Jul 19
that’s a good idea, I will explain the workflow for the next projects
0 likes • Jul 20
Thank you @Mw Siebert
1 like • Jul 12
thank you @Dirk Steffens For final results you can check my behance profile https://www.behance.net/sefaberberolu1
1 like • Jul 12
@Dirk Steffens Hello Again, I am a cad designer for years, and using parametric CAD tools like solidworks, Catia, Siemens NX for years, So I know modeling, inverse engineering, class-a surface modeling, GD&T etc. The only thing that I did not know was the Plasticity. Besides Nikita’s free course, I bought 2 other courses of him for surface modeling, and 1 course for rendering. All these courses helped me a lot to understand the logic of the software and it took really short time to reinforce the software. I highly suggest these courses. For this watch, After completing courses, I use my own way. For modeling, I used view with VR or AR option from Apple’s official website, I made several things different to be honest. For strap cut and main form I followed class-a surface considerations, when necessary. For rendering, I used Area light rather than gradient texture. I added sensor details to make it more realistic. Thank you for your feedback.
Filter Coffee Machine
My first rendering studies a few years ago, since I have an engineering background the design is highly-detailed considering all the manufacturability points. I’ll rework on rendering.
Filter Coffee Machine
1-9 of 9
Sefa Berberoğlu
3
18points to level up
@sefa-berberoglu-5411
3D Designer, Mechanical Design Engineer

Active 4d ago
Joined May 2, 2025
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