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Game Master's Laboratory

380 members • Free

6 contributions to Game Master's Laboratory
PBP?!?
Something that has always been a part struggle as I get older is finding a group. Not just a one shot. But a real campaign group. With my schedule and living on the West Coast. And to be honest I am use to a gaming on every other Saturday. I know that might be old school. But beside when I was in grade school for a sleepover. I never played during a week. For my mind set weekdays is for school and sleep and some TV hehe. When Civid happen Before then I never thought of playing during the weekdays. And boy did I do a lot of gaming during that time. But now we are back to a similar normal life. So my weekdays is too busy or too tired to even think of gaming. So besides solo gaming I have tried. But the thrill of a group it is ok. So I have thought about play by post. But my experience with playing what will is beyond zero. I got some serious questions. How does combat and a social reaction work. I have a hard time seeing how that could work well. I feel like I want it to work but I have a hard time seeing how it works. Help me I want this to work.
2 likes • 5d
Playing every weekend or every other weekend has become old school? I’m glad to be enrolled!
Teaching Kids through RPG’s in BC!
Hello Game Masters! The name is Jon and I’m a GM from the metro Vancouver area of British Columbia, Canada. I’ve been running games since 2022 starting with D&D but have since converted over to Daggerheart mainly. In the daytime I teach, and this year I decided to do something really different. I wanted to see if students would interact with curriculum and content more meaningfully if it was more than just data to be stored. That’s how “Verdaria” was born: my classrooms home brewed sandbox. Every time we learn a new unit the “Verdarians” discover new details about their world. Unit on Ecosystems? We’ve discovered lush and diverse biomes at each quadrant of our map. Unit on Governments? We’ve now understood the various forms of power distributed across Verdaria’s kingdoms. It’s been revolutionary for me and the kids, and also affords me even more excuses to crack out the dice during regular school hours. I look forward to learning how I can facilitate this educational journey more and share some of my ideas with other like minded storytellers!
1 like • 12d
I was a teacher for over 20 years and now have the opportunity to share ideas through professional learning with teachers. I’m thrilled about this idea! It would work for science, which is what I thought, but also really nicely with history. Especially sixth grade and seventh grade in California, where there are all these different diverse cultures that need to be learned. I’m curious how the mechanics work with your large class? Not the 29 is that larger class, but it’s very large for 🐉D&D🐉 or any other system of role-playing. I could envision having groups play PCs or training several students as game masters. If the teacher created the campaign, it could be given to small groups to play. There would need to be a way that the students could learn the system and how role-playing in general works. I would think it would be important to get by entrance some of the students that might roll their eyes at the Idea. Not that middle school students ever rolled their eyes. Never. I’m curious how you managed time as well, because it seems like it would be hard to get through all the content without it taking months. I’m sure you’ve got a system. I probably have 10 more questions, but I’ll leave it at that for now. I think there’s a lot of potential in this idea. There might even be a book in here somewhere!
A Frustrating Session - Session -1 Pro?
I played in a BitD session last night that was very slow and frustrating. I am not sure what the GM could have dont differently, but players were slow to respond and didn't build off one another effectively (probably on phones etc). Perhaps it is just the table getting used to each other, but it got me thinking player principles and getting over the awkwardness of new groups. In hindsight this was a real plus of running the session -1 (needs a better name). It felt a bit awkward at the time, but some of that awkwardness was getting to know each other. It let us do that as players, separate from our PCs and then let us make PCs with some understanding of where each other were coming from. It also forced the players to each talk, before working about RPing their character at the same time. Next thoguht experiment is back to the player principles and what I need to be doing as a player to make it easier for the other players to join in. Boy a proactive game with reactive players felt bad.
1 like • 12d
Cohesion Session -1? I haven’t done one yet, just read obsessively and talked with people in here, my people, and AI. So excited! It feels like this session can accomplish interpersonal things. People get input into the world and that affects their character. I would be present and active in the excitement if co-creation! People get to know each other as people before they interact as PCs. Setting those Givens could raise some eyebrows, in the right way. Thanks for your insights. This helps me think about our session -1. We have it easier because we all played together for at least two years, but this style will be new. We plan a party atmosphere, with food and decorations and fun! My concern is the players who “just go along “. I like the system if going around the circle, offering them dedicated time to share. The talkers tend to all talk at once, so the rule is if you aren’t cuddling the plush dragon, you close your pie-hole! Simultaneously, I’m trying to think of ways to make sharing feel safe to my reserved players. They may not have ideas. The tables in the book will help. I’m making copies for everyone.
How you gain XP?
I thought long and hard about this. And played a lot of systems. And I have to say I like it better to gain XP with bother my completing micro task to keep myself engaged in the story we are trying to tell. But at the same way I am torn by getting XP by failures. The idea getting XP by learning from your mistakes. Speaks to me. And then again I like what as a group we all level up with milestones. I know how bad it felt when one class would level up and you did not.
0 likes • 12d
@Ty Prunty Yes, we level up about once every 5 weeks. I’m not a fan of the old-school XP system for reasons others described and it’s too much work. At first we used a simple modified system from Dungeon World. Seven points max for things we wanted to encourage like playing in character, using voices, playing with proper alignment, and bringing in your backstory. Plus the usual loot and killing points. Taking risks was rewarded too, even if it failed. Now we have moved to milestones and it feels right.
0 likes • 12d
@Tristan Fishel Love this and it resonates! Incentivize play that they group agrees would be fun and keep the process low key.
Homebrew or Published Book?
I read Proactive Roleplaying a few months ago and now I’m in to the second book, which has options for wiring with a homebrew or published book. How many of you are using homebrews? I started playing in 1980 and have played and DM’d on and off since. I had a traditional homebrew created with key elements and lots of choices. I had thought to use it for our first Collaborative Campaign, but I’m so excited as I read the book that I may start from scratch to get more player agency. I would love feedback on that, too.
0 likes • 12d
@James Willetts I agree. I have DM’d three home brews in the past 8 years and Tomb of Annihilation, which lacked the depth of story that I enjoy. It took 8 years to get my people comfortable with DnD (one has played essentially the same character) so we aren’t switching! 🤣
0 likes • 12d
@Ty Prunty and others… once we get the world built, factions, setting, conflicts, key NPCs (which I used to do alone but now and thrilled to do cooperatively), I lean on AI for many things. Monsters, NPCs, weapons, even spells. I love the creative brainstorming with AI and then a finished playable result for my system.
1-6 of 6
Nathan Fairchild
2
11points to level up
@nathan-fairchild-5635
Old timer from 1979 who believes if the rules ever prevent something from being fun, then they should be broken

Active 8h ago
Joined Mar 16, 2026
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