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SpaceCat's Game Dev Skool

379 members • $97/year

9 contributions to SpaceCat's Game Dev Skool
16 Tiles - My attempt at a small arcade game.
Dodge/jump the missiles as they drop to the ground. Collect powerups (1up/score points) to help you reach the high score. Enjoy and be brutal with your reviews... I can take it. Note, I used VS Code to write the game. Copying the code to Pico-8 was a nightmare and severely messed up the indentation. itch.io link - 16 Tiles by TraxRyu
16 Tiles - My attempt at a small arcade game.
0 likes • 8h
This was pretty impressive Michael and has inspired me to see where i want to get my top down dodge game vision too. I'm currently in the very early learning stages but this is the level l want to reach. your character animation was cool, loved the little sprint dash effects. Its movement feels really good and his jumping. Almost looked like an AmongUs character to me ha-ha. The falling obstacles animations / sound sfx when they smash and explode were good as well. Well polished for a Top down game. Thanks for sharing.
Post a Game Idea! What you got?
Hey! Casey here (SpaceCat on YT) I would love to hear everyone's game ideas. Even if you have NO CLUE how to make it, post it here!
1 like • 16h
@Matt N it is possible. Someone has done a "StarFox" Dmake in pico 8. You could base your game like Sonic the Hedgehog 2 style, where you go through the 2d level and collect the 50 stars to go into that 3D tunnel runner to try and get the Gem stone effect ha-ha. Maybe something similar on those lines? Just putting ideas in your head ha-ha but would be amazing to see your spin on it. Or maybe down the line you could see if any interested people/those with enough experience on here are interested in doing a collaboration with you to help build your dream game idea and be the first SpaceCat community team built game released on Itch?
1 like • 8h
@Matt N this is the link to it on Lexaloffle...https://www.lexaloffle.com/bbs/?tid=28067. Yeah i enjoyed Starfox on the SNES. I agree about the new game engine. Gotta get good at PICO8 first ha-ha
Need ur help... Is This You?
"I'm a busy game dev beginner who’s always wanted to make a game. I'd love to ACTUALLY FINISH tiny games — in small, focused sessions — without getting overwhelmed or taking all my free time."
Poll
20 members have voted
0 likes • 18h
can't wait to see your progress, this looks a fun little survival game.
0 likes • 8h
there's no pressure bud, as and when it suits you. I've got something running on the back burner and can only tackle it here 'n there but i like the idea of your game, sounds cool
Breakout Laser Jump just released!
Just dropped my PICO-8 game 🎮 Breakout but your paddle can jump and you have a laser cannon. https://lucasgalib.itch.io/breakout-laser-jump
Breakout Laser Jump just released!
1 like • 4d
amazing game you've created there. I've not got to the end yet but you do have a substantial amount of levels ha-ha (Don't want to spoil it for others just incase) Your page explaining everything about your game is very well laid out. Level design is good. Some very clever tricks with certain bricks there as you increase up in the levels (they caught me of guard in several instances ha-ha). Also i liked how you implemented the "Time-Bomb" feature, man that was useful for some of those really difficult bricks to get around, otherwise you'd be there forever. The laser idea is a good little feature, it came in handy for some of those sneaky levels too. Took full advantage of the jump feature, so when the ball was on the other-side of the screen and i wasn't fast enough i just used the jump and direction to help get over there quicker. The retry button was a godsend!! I would of cried if i had to start from the beginning again. Wish i had "Mega-Ball", "Super-Laser" & "Extra-live" more often ha-ha. On in all, amazing contribution. How long did this take you from start to finish to make this??
1 like • 4d
@Lucas Galib my pleasure. That's an impressive time scale with having a full time job plus other hobbies ha-ha. It's nice to hear though as I'm a complete noobie to this and likewise have a full time job, kids and other hobbies to juggle. Keep it up as it's very encouraging to see others on here knocking out their games
New project on the works
I'm working on an arkanoid clone. Mechanics are mostly done, now I'd like to focus on the sprites and sfx. What do you think about the paddle jump or laser shots?
New project on the works
0 likes • 16d
This looks really good and is something i'd like to remake but really struggled to get my head around understanding the collision detection part as i don't think Krystan explained it really well in the 3 videos he made about collision detection in his "Breakout" series. Have you got any advice to help learn and cement this part in please?
0 likes • 11d
@Lucas Galib Awesome, thanks for the info much appreciated.
1-9 of 9
Michael Patterson
2
13points to level up
@michael-patterson-1058
Just a Dad/Husband, looking to use my spare time learning to make fun retro games using Pico8

Active 8h ago
Joined Jan 18, 2026
UK