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Dungeons and Dragons Lovers!

125 members • Free

3 contributions to Dungeons and Dragons Lovers!
Feedback/Aftercare
"A year ago, I started doing feedback in most of my games — and it turned out that all the games with feedback started improving. Feedback has a system and one important RULE: Everything you say needs to be formulated as friendly and nice as possible. NO: “You suck.” YES: “I didn’t like that — can we think of a solution to change it?” One person starts. The next in line is the one who got the rose, until everybody has had their turn. It takes about 10–30 minutes, depending on whether there was an issue in the game. 1. The Rose Given to another player for good roleplay — for something you did that was cool or impressive in character. 2. The Star Usually goes to the DM. It’s given for your favorite scene of the session — a nice setting, map, cool NPC interaction, or combat. Basically, for something the DM did in their role that you really liked. Sometimes, players roleplay can create a cool scene — a star can be awarded to them as well. 3. The Wish For something you’d like to happen in a future session, or for behavior you’d like to kindly ask to stop. It’s for things you didn’t like in the game and wish to see changed for the better. This is the place for positive critique — it’s not for shitting on someone. It’s for bringing up small gripes that can be solved through a friendly, solution-oriented conversation. WHY DO I DO THIS? There are several reasons: 1. To solve small problems right away instead of letting them fester until they explode and end up on RPG horror story. 2. DMs can be self-conscious about things in the game. This helps them hear what the players actually enjoy. 3. We, as humans, don’t get enough compliments — and many of us are bad at receiving them. This gives us the chance to say nice things to others and hear nice things ourselves. It inspires greatness. 4. It helps with party dynamics. Especially in online games, people often just drop out of the call after the session. This brings the focus back to the players and back into real life.
🎭 Let’s talk characters!
Hi folks! I’m curious what’s your secret sauce for creating NPCs that your players actually remember (and care about)? Is it their quirks, voices, or backstories? Share your favorites or tips below I’m here to learn and trade ideas! 🤝
1 like • Oct '25
you have to look at it like IRL. which random person did you meet for maybe a "szene" that you remember? its always connected how unusual, strange, extraordinary the other person was. easy way to pull that off in a game where magic exists. introduce them with a already existing wierd nickname and add the backstory or come up with a name where the players cant restrain them sellfs to make a wierd nickname out of. for excample. dm introduced a shop keep as :"hello i am ARAM, the best man" with a turkish accent like a arabian night carpet seller. 2 out of the players thought ARAM as in All Random All Mid, so there we go thats unusual. the other 2 just love the wierd vibe. now tell me: who was the last exra-ordinary person you have met IRL and why?
What is your current build for a character your playing?
Hello guys. I am curious to hear what characters you are playing at the moment. I'll start with a short intro to the setting 🙂 I am currently playing in a campaign set in a homebrew world named Usalia. In this 2nd campaign, in this world, this time we are playing in the continent Emerise Empire - a desert land filled with uneasy alliances between great clans and a heavy dose of honor and traditions. And more importantly, a new resource called Unobtanium, which has groundbreaking properties for magical Tech. Something the people of Emerise is not interested in, since it would completely change their way of life. This combination is halting technical progression, wich have left opportunity for outside influences, whom promise power and wealth to the Emperor of Eremise. This is a recipe for nationwide conflict and a legitimate reason for other Clans to challenge the current Emperor for the seat of power. Aight, so. I'm playing a half elf Swashbuckler rouge/warlock. I was not ment to, since I really liked @Sage Crane swashbuckler battlemaster with double bladed scimitar. Alas, at some point in the story, we freed an old spirit from a tomb, and I used that opportunity to get a ginie patrion. Here is the build Rouge (Swashbuckler) 4 lvl. Warlock (ginie) 5 lvl. pact of the chain Invocations: Eldritch mind gift of the ever living ones ( we play with no auto full hp on long rest) Mask of many faces Feats: Lvl 4 rouge - elven accuracy In combat: Plays like a melee rouge. Going in with the spell shadow blade and booming blade and tries to land one good hit, with the help of elven accuracy/advantage from familiar or being on dim light or darkness. That's 4d8 + 2d6 + 8 (and we do like crits) And then move away to try and trigger 2d8 from booming. Out of combat. I'm high charisma with expertise skills to back it up. My little imp buddy is so great for scouting and infiltration. Basically all my spells from warlock goes into infiltration and espionage.
2 likes • Oct '25
first of all great question. we all love to talk about our chars. i have a few running games but i want to tell you about my char i play IRL. DISCLAIMER: i mention bodily fluids in a disgusting way. i talked with my fellow player before hand and let them know of my plan. they agreed. we do feedback after every session and i get positiv feedback for giving them "disgust goosebumbs". SETTING: we are running a 5e hoard of dragon queen + rise of tiamat (with many changes) Dakka Graf Rotz (earl of snot) [to be honest up front the build is inspired by Hisoka from hunter x hunter and his bungee gum which has the properties of both rubber and gum] i lean into the disgusting side of goblin. sniffel, snot, spit, puke, pus. he has scars that ooze, pimpels with pus,etc my speach pattern is smacking, noisily, wet. like someone who pulls up his snot instead of using a tissue. and he uses those bodily fluids for combat and other things. build: Dhampir for spiderclimb (hand grease that is sticky) monk element lvl 4: +10ft move, slowfall (booger bunjee), deflect missile but most important the waterwhip (i reflavor as booger whip) rogue arcane trickster lvl 6(lvl up rogue till end of campaign), for all the fun things rogue can do: skills, expertise, sneak attack, important are the spells: magehand, booming blade(exploding mukus), acid splash (acid spit), silvery barbs(aggressive Burp that distracts) find familiar: i got permission to use stibbles codex of companions, which lets me have a little ooze familiar special item wand of web: reflavor as a great deal of snot most important for the build Feat telekintic: my mage hand is flavored like thin slimy line of body fluid that creeps, slimes, sticks, swings, shoots, around to push, pull, drag, all kinds of things.
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Kilian Polzin
2
13points to level up
@kilian-polzin-6255
German, systemic-coach + vocal image coach. love acting out my chars and optimization. hobbies: married(happy and successful)RPG, larp, music, cat-dad

Active 22d ago
Joined Oct 11, 2025
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