Suggestion for the classroom
I noticed the classrom is currently empty. Here‘s my idea to fill it: Course #1: Engine Selection You tell some popular engines, like Unity, Unreal, Amazon Lumberyard, Godot, … Task: Decide for one engine, maybe after trying them out Course #2: First four games The plan is to follow four tutorials of choice, but each time with a twist. First time: Recreate the tutorial game. Second: Recreate it, and add a change, like how fast the player accelerates (endless runner) or how many apples spawn at once(snake) Third time: Break it. Change out values and other stuff to the extreme, and then fix it. Do not follow the tutorial for any presets. Find them yourself. Fourth Time: Expand. The tutorial ends with a cooking game with 4 Ingredients? Make it 6 and add levels. You get the point Course #3 Recreate You have now followed and explored at least 4 tutorials for your engine, so you probably know some stuff. Try to recreate a small game you didn’t recreate in a tutorial, like a base version of mario, idk. You can watch tutorials for help, but not specifically about your game. Course #4 Your own game It‘s time now. You made at least 5 games, your engine is probably second nature to you. Think of a game that isn‘t there right now you want. Break it down to three key principles, and make that game. If you hurry, one month is realistically possible. I‘d recommend 2-3. When you‘re done, publish it on free or cheap sites, like poki, itch.io, maybe even google play(it’s only $25) Course #5 Brandung and marketing You can make ganes now, and got skill. But all that might be useless if nobody sees your game. As an indie dev, you probably won’t have the money to play ads everywhere, so your best bet is word of mouth. Think. What makes your game better than others? Why would you wanna pay for a game (I don’t think you‘re gonna publish fully free for long) when there are revenued games for free? (I have zero experience to this, if anyone knows more, pls add that to the course)