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6 contributions to Game Makers' Cult
Bad Diagnosis for me
I have hypophantasia. That means, instead of seeing an image on your mind, if you’re lucky, you see a flicker of an image. When I was young(like 3 years old) I had at least some visuals on my mind’s eye. But school took that ability… The main problem: I cannot imagine any graphical things until I see it… So what do you think? Is this a problem for my game dev career?
Suggestion for the classroom
I noticed the classrom is currently empty. Here‘s my idea to fill it: Course #1: Engine Selection You tell some popular engines, like Unity, Unreal, Amazon Lumberyard, Godot, … Task: Decide for one engine, maybe after trying them out Course #2: First four games The plan is to follow four tutorials of choice, but each time with a twist. First time: Recreate the tutorial game. Second: Recreate it, and add a change, like how fast the player accelerates (endless runner) or how many apples spawn at once(snake) Third time: Break it. Change out values and other stuff to the extreme, and then fix it. Do not follow the tutorial for any presets. Find them yourself. Fourth Time: Expand. The tutorial ends with a cooking game with 4 Ingredients? Make it 6 and add levels. You get the point Course #3 Recreate You have now followed and explored at least 4 tutorials for your engine, so you probably know some stuff. Try to recreate a small game you didn’t recreate in a tutorial, like a base version of mario, idk. You can watch tutorials for help, but not specifically about your game. Course #4 Your own game It‘s time now. You made at least 5 games, your engine is probably second nature to you. Think of a game that isn‘t there right now you want. Break it down to three key principles, and make that game. If you hurry, one month is realistically possible. I‘d recommend 2-3. When you‘re done, publish it on free or cheap sites, like poki, itch.io, maybe even google play(it’s only $25) Course #5 Brandung and marketing You can make ganes now, and got skill. But all that might be useless if nobody sees your game. As an indie dev, you probably won’t have the money to play ads everywhere, so your best bet is word of mouth. Think. What makes your game better than others? Why would you wanna pay for a game (I don’t think you‘re gonna publish fully free for long) when there are revenued games for free? (I have zero experience to this, if anyone knows more, pls add that to the course)
1 like • 5d
@Antti Miettinen I think it is very important to build skill with smaller Games first. Most indie game devs have a vision, start, and never finish. That‘s called Scope Creep. Publishing and building early and often is key to success. I once heard: „When you want to paint a masterpiece, you don’t start drawing and keep adding details till it’s perfect. You first train with a lot of small projects. Looking back at them, they will suck in your eyes, but with each one you improve a little. John Romero, the creator of Doom and Quake. These weren’t his first games. They were about his 85th games. Most were never published, but his mindset was never „this is my perfect game“, it was „Each time, we make a game as good as we can, and improve by doing. One day, the game will be good enough for market.“ I think you can have one of the tutorial games from above as your Project you‘re currently planning, or the first steps to the own game, but I‘d really recommend you to not have it the only game.
1 like • 5d
@Antti Miettinen Nice! Good Luck with further work!
First Game from my sister’s Unity Book done!
In another Post, I told you about the burnout and my sister’s book. I just „finished“ the first two chapters as the author said. If you don’t know me, that means: A ball, controllable with arrow keys, and the words „add some obstacles“. What did I do? I Added: •a Maze of Blocks, •A red target block that does nothing, but you must reach it to win • A Camera Follower which rotates the camera with the player, • Simple Textures You see, I only followed the tutorial which was about: Nothing of the above…😀 Play it on itch under julius-otterbach.itch.io and select my newest game! Would love to hear feedback!
1 like • 5d
@Antti Miettinen This is what I wanted for my Microgame!
Back after Burnout
I am still at my third 1-Week game. You may have noticed that this was much longer than one week. This is because I had overworked myself and wuit Unity entirely for about two weeks, but now now I‘m back! Am I continuing on my current game asap? Nope. My sister brought me a Unity Books from the Library, and told me I MUST try it (sisters will be sisters). So, I am coming in 12 Chapters with a little game and then returning to my huge Codemonkey One. Progress Updates Coming.
Game #2
Link: julius-otterbach.itch.io/escape-the-maze I tried to speedrun this one. The objective: Escape three simple mazes. To open the exit, simply collect every single orb. A orb counter at the Top tells you about your progress. What went well: Fun development No scope creep, only core features! What could’ve been better: Graphics: The wall graphics are kind of … stretchy. Sometimes, the exit hitbox is too big Used Asset Player Control instead of new one Tell me what you think about this game!
1 like • 23d
So its openworld multiplayer with upgrades, but not a out-lobby feature.
1-6 of 6
Julius Otterbach
2
5points to level up
@julius-otterbach-3790
I want to learn coding and Filmmaking!

Active 2h ago
Joined Nov 9, 2025