[Freelance | Part Time] π Gameplay Designer β JRPG Combat & Enemy Systems - Fully Remote
π’ Company: (Private) indie solo-led studio building a Mega Man Battle Network-inspired JRPG π Location: Fully Remote (USA preferred) π» Type: Part-time / Freelance πΈ Pay: Paid (budget-conscious, milestone-based) π Apply: Please drop a comment below, Premium members will receive full details via DM β οΈ Note: This lead is exclusive to our Premium Members - Upgrade (This is to reduce spammers & bots for indie hiring teams / clients) π οΈ Skills and requirements: - Strong Unity experience with gameplay implementation and scripting - Experience designing and balancing combat systems and enemy behaviors - Deep knowledge of JRPG systems, especially grid/real-time hybrids like Mega Man Battle Network - Ability to design, implement, and iterate gameplay systems end-to-end - Experience working on 2D tile-based games and gameplay loops - Ability to create placeholder pixel art and simple animations - Strong understanding of player feedback, balance, and game feel - Experience building tools, controllers, or gameplay systems inside Unity - Ability to collaborate with small teams across design, art, and programming - Strong communication and async workflow experience (Discord, Trello) - Self-driven and comfortable working in early-stage indie environments - Bonus: Experience with MMBN-style or One Step From Eden-like systems - Bonus: Modding or fan-game experience in JRPG or action-RPG genres - Bonus: Experience with Tiled / SuperTiled2Unity workflows - Bonus: Familiarity with Godot Lead Id: 15888