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The Game of Skool

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27 contributions to The Game of Skool
Gamification Books
Hey everyone, Iโ€™m looking for a good read about gamification. (Specifically education) Any book ideas? Thanks!
1 like โ€ข Jun 17
If you don't mind reading a draft, I am working on my Book on my gamification Framework. I will write one solely on education, but first I'm getting the foundations: https://docs.google.com/document/d/130JHjBopfmOh_RoMlsPSQhktP_yM370a/edit Any feedback would be most welcome!
๐Ÿค– Can AI help design better communities?
@Amy Kim says yesโ€”but only if you know what to look for. Sheโ€™s using AI + game thinking to help founders map player journeys, test ideas faster, and even simulate interviews using synthetic personas ๐Ÿคฏ Itโ€™s not about skipping strategy. Itโ€™s about removing the grind so you can focus on what actually moves the needleโ€”like designing for retention from day one. ๐Ÿ‘€ Iโ€™m super curiousโ€ฆ Have you experimented with AI in your community-building workflow? Maybe to brainstorm, automate, plan content or test ideas? ๐Ÿ‘‡ Drop your experience (or resistance!) below. Letโ€™s learn from each other.]
2 likes โ€ข Jun 17
Really interesting! I have been using AI to bounce and structure ideas, but not in terms of building community!
Genie got my wish wrong
How it works: 1. First person comments with a wish to the magic genie. ("I want to be filthy rich.โ€) 2. Next person replies with a broken way to grant the wish. Text or image/GIF are welcome (โ€œYou are kinda rich but extremely smelly all the timeโ€) 3.The game keeps going with new wishes and fun ways to break the wish Rules: - Answers must be creative and ruin the wish - No repeating answers When you are finished playing, DM me "Mystery Gift" to collect your mystery gift.
Genie got my wish wrong
2 likes โ€ข May 19
@Lukas Schmidt all learning becomes fun so everyone creates course to the point of oversaturation. A "LearningPlayStore" is built by Apple where only some selected titles are showcase in the front page. A couple of people do millions of dollars, while most of your courses are only played but tens of players. Blizzard/Activision and EA become the lead companies in learning, killing independent instructional designers.
1 like โ€ข May 19
@Lukas Schmidt that was a hard one hehehe
๐“๐ก๐ž ๐๐ฎ๐ข๐ž๐ญ ๐๐ก๐š๐ฌ๐ž ๐ˆ๐ฌ ๐Ž๐ฏ๐ž๐ซ. ๐‹๐ž๐ญโ€™๐ฌ ๐๐ฎ๐ข๐ฅ๐ ๐“๐ก๐ข๐ฌ.
Iโ€™ve been quiet here for a bit โ€” not because I gave up, but because Iโ€™ve been rebuilding. ๐˜š๐˜ฉ๐˜ข๐˜ณ๐˜ฑ๐˜ฆ๐˜ฏ๐˜ช๐˜ฏ๐˜จ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ท๐˜ช๐˜ด๐˜ช๐˜ฐ๐˜ฏ, ๐˜ต๐˜ฆ๐˜ด๐˜ต๐˜ช๐˜ฏ๐˜จ ๐˜ฃ๐˜ฆ๐˜ฉ๐˜ช๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ด๐˜ค๐˜ฆ๐˜ฏ๐˜ฆ๐˜ด, ๐˜ข๐˜ฏ๐˜ฅ ๐˜ญ๐˜ข๐˜บ๐˜ช๐˜ฏ๐˜จ ๐˜ข ๐˜ฃ๐˜ฆ๐˜ต๐˜ต๐˜ฆ๐˜ณ ๐˜ง๐˜ฐ๐˜ถ๐˜ฏ๐˜ฅ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ. Starting this month, weโ€™re back at it: ๐Ÿ” ๐“๐ž๐ฌ๐ญ๐ข๐ง๐  ๐ง๐ž๐ฐ ๐ญ๐ž๐ฆ๐ฉ๐ฅ๐š๐ญ๐ž๐ฌ ๐Ÿง  ๐‘๐ฎ๐ง๐ง๐ข๐ง๐  ๐ฅ๐ข๐ฏ๐ž ๐ซ๐ž๐ญ๐ž๐ง๐ญ๐ข๐จ๐ง ๐ฐ๐จ๐ซ๐ค๐ฌ๐ก๐จ๐ฉ๐ฌ ๐ŸŽฏ ๐‹๐š๐ฒ๐ข๐ง๐  ๐ญ๐ก๐ž ๐ ๐ซ๐จ๐ฎ๐ง๐๐ฐ๐จ๐ซ๐ค ๐Ÿ๐จ๐ซ ๐š ๐œ๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐ญ๐ฒ-๐Ÿ๐ข๐ซ๐ฌ๐ญ ๐œ๐จ๐ฎ๐ซ๐ฌ๐ž Iโ€™m building this in real time. That means: โ€ข ๐˜ ๐˜ฐ๐˜ถ ๐˜จ๐˜ฆ๐˜ต ๐˜ข๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ฏ๐˜ข๐˜ฃ๐˜ญ๐˜ฆ ๐˜ช๐˜ฅ๐˜ฆ๐˜ข๐˜ด ๐˜ฃ๐˜ฆ๐˜ง๐˜ฐ๐˜ณ๐˜ฆ ๐˜ต๐˜ฉ๐˜ฆ๐˜บ ๐˜จ๐˜ฐ ๐˜ฑ๐˜ถ๐˜ฃ๐˜ญ๐˜ช๐˜ค โ€ข ๐˜ ๐˜จ๐˜ฆ๐˜ต ๐˜บ๐˜ฐ๐˜ถ๐˜ณ ๐˜ง๐˜ฆ๐˜ฆ๐˜ฅ๐˜ฃ๐˜ข๐˜ค๐˜ฌ ๐˜ต๐˜ฐ ๐˜ด๐˜ฉ๐˜ข๐˜ฑ๐˜ฆ ๐˜ธ๐˜ฉ๐˜ข๐˜ตโ€™๐˜ด ๐˜ฏ๐˜ฆ๐˜น๐˜ต โ€ข ๐˜›๐˜ฐ๐˜จ๐˜ฆ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ, ๐˜ธ๐˜ฆ ๐˜ฃ๐˜ถ๐˜ช๐˜ญ๐˜ฅ ๐˜ด๐˜ฎ๐˜ข๐˜ณ๐˜ต๐˜ฆ๐˜ณ ๐˜ณ๐˜ฆ๐˜ต๐˜ฆ๐˜ฏ๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ด๐˜บ๐˜ด๐˜ต๐˜ฆ๐˜ฎ๐˜ด (๐˜ข๐˜ฏ๐˜ฅ ๐˜ฌ๐˜ฆ๐˜ฆ๐˜ฑ ๐˜ฎ๐˜ฐ๐˜ณ๐˜ฆ ๐˜ฑ๐˜ฆ๐˜ฐ๐˜ฑ๐˜ญ๐˜ฆ ๐˜ข๐˜ณ๐˜ฐ๐˜ถ๐˜ฏ๐˜ฅ ๐Ÿ˜‰) ๐Ÿ’ฌ What's ๐Ž๐๐„ thing that's not working for you interms of retention right now? ๐ƒ๐ซ๐จ๐ฉ ๐ข๐ญ ๐›๐ž๐ฅ๐จ๐ฐ โ€” ๐ข๐ญ ๐ฆ๐ข๐ ๐ก๐ญ ๐ฌ๐ก๐š๐ฉ๐ž ๐ญ๐ก๐ž ๐Ÿ๐ข๐ซ๐ฌ๐ญ ๐ฅ๐ข๐ฏ๐ž ๐ฌ๐ž๐ฌ๐ฌ๐ข๐จ๐ง ๐ง๐ž๐ฑ๐ญ ๐ฐ๐ž๐ž๐ค.
๐“๐ก๐ž ๐๐ฎ๐ข๐ž๐ญ ๐๐ก๐š๐ฌ๐ž ๐ˆ๐ฌ ๐Ž๐ฏ๐ž๐ซ. ๐‹๐ž๐ญโ€™๐ฌ ๐๐ฎ๐ข๐ฅ๐ ๐“๐ก๐ข๐ฌ.
1 like โ€ข May 7
Hey Rob! Nice to see you restarting the community! Hope to see great discussions thriving again!
1 like โ€ข May 15
@Rob Alvarez I'm thinking on how could I apply this principles on my board game publisher. Hope to see the videos soon!
๐Ÿฉด ๐—ช๐—ต๐—ฎ๐˜ ๐—ณ๐—ฎ๐—ถ๐—น๐˜‚๐—ฟ๐—ฒ taught ๐˜†๐—ผ๐˜‚ ๐˜๐—ต๐—ฒ ๐—บ๐—ผ๐˜€๐˜ ๐—ฎ๐—ฏ๐—ผ๐˜‚๐˜ ๐—ฟ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป?
Iโ€™m starting the week with a fresh episodeโ€”and a big reminder: โŒ The first game flopped. โœ… But that failure became the blueprint for 40+ educational games. In this new conversation, I spoke with Aldi Agaj, CEO of Alter Learning, about how a failed launch helped him build a system for long-term engagement and real-world classroom impact. His turning point? ๐ŸŽฏ Designing WITH scientists and teachers ๐ŸŽฎ Building experiences that last beyond onboarding ๐ŸŽฅ ๐—ช๐—ฎ๐˜๐—ฐ๐—ต ๐˜๐—ต๐—ฒ ๐˜ƒ๐—ถ๐—ฑ๐—ฒ๐—ผ ๐—ฏ๐—ฒ๐—น๐—ผ๐˜„ ๐Ÿ‘‡ ๐—ฌ๐—ผ๐˜‚๐—ฟ ๐˜๐˜‚๐—ฟ๐—ป: Whatโ€™s something you launched that didnโ€™t go as plannedโ€”but taught you something important about engagement or retention? Letโ€™s share the lessons that made us better.
2 likes โ€ข May 15
I wrote a little something about failure on LinkedIn: https://www.linkedin.com/pulse/bem-gamification-paradox-early-victories-v-failing-fast-velasquez-03eoe/?trackingId=dyUUdIQIT%2FeNzYDpZgg%2FGw%3D%3D
1-10 of 27
Javier Velasquez
3
9points to level up
@javier-velasquez-8740
Gamification and game designer

Active 91d ago
Joined Nov 19, 2024
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