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Owned by Frank

The best place for composers who write original music, want a faster workflow, and practical, interval-based composition techniques.

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40 contributions to Audio Artist Academy
Little Sounddesign Trick I discovered
I recently have been l experimenting with ways to create syntesizer sounds that are a little different than the ususal stock presets and though I share the process in short form. Im using a free Tool called Paul X stretch and feed my guitar into it, you can check the steps below. https://sonosaurus.com/paulxstretch/ Maybe it inspires you for ur next production
1 like • 20d
@Clemens Hackmack I think that these days sound design and music are blending more and more. If you want that hybrid orchestral style you hear in video games, you're on the right track. 👍 You'll need a good understanding of sound design. Even if you don't create the sound design yourself, you should know enough to predict what will happen in a scene so the music can either support it or stay out of the way.
1 like • 19d
@Clemens Hackmack One name that immediately came to my mind was Diego Stocco. He's a fantastic sound designer and composer, and he really lives for sound. I've never seen anything like his work before, and I take inspiration from how he treats sound. Here's his YouTube channel: https://www.youtube.com/@DiegoStocco I also bought some of his courses and the experimental ideas he published a few years ago. I'm not sure if they're still available, but I can check my archives and see if I can find them.
What DAW are you folks using for film scoring?
I've personally tried to learn Ableton over the past year and I find it as unintuitive as any piece of software I've ever used. I play live as well as craft midi. What DAWs have you had success with?
4 likes • May 16
I use Cubase. Works great 👍🏻
2 likes • May 17
@Rob O I think it really depends on what you want to achieve. I know enough composers who work solely in Sibelius or Dorico for film scoring. However, if you want to polish the production and enrich it with musical sound design, audio tracks, etc., none of the music notation solutions is the best solution. For what you describe in your original post, I'd recommend Cubase or Logic. 👍
H.S.R-Home studio Recording
Hi there every one :) am a singer & songwriter, i in H.S.R-Home studio recording and am new to the community, looking to make extra cash with collaborators, new projects & music lovers.
1 like • May 9
Hello! Welcome from Vienna. ✨
If you struggle to move your composition forward, maybe this helps!
I think most of us composers and music creators know how to get results most efficiently. However, I have noticed that even some experienced composers still wing it for the most part. That can work, but it is not a reliable process to trust. And if inspiration does not kick in, you end up waiting and wasting time. And yes, I did this very often! 😄 To avoid that trap, I want to share the 3 steps I always follow when I compose music. This has helped me move forward much quicker and more efficiently. ---------------------------------- 1. Gather materials. At this stage, I do not judge anything; I simply collect musical ideas such as short themes, harmonic sequences, or even a scale that resonates with me emotionally. If you work with sounds rather than notes, gather your sounds as well. 2. Sketch. This is the moment I look at all the snippets and elements I like and think about how to organize them into a musical story. I move the elements around on the DAW or music notation program and let the main melody or motif experience an adventure. The sketch is raw, not polished, and not designed to impress anyone else. I usually keep this step private and do not share it with the client because it is not the finished music they might expect. 3. Develop. Here, I polish the story once it is clear to me. I add a nice packaging around the core message, turning it into a thrilling adventure for the listener. I orchestrate the sketch, mock it up with sample libraries, sound effects, trailer drums, synth pads, or whatever is needed to enhance the story. If the story is already strong, the needed elements reveal themselves quickly. If the impact is not strong enough, I work on the impact. ---------------------------------- That is how I structure every composition, whether it is client work or a small piece I write for my own amusement. I've been using this approach for the last 10 years, and it has worked every single time. 😊 So, maybe this is helpful to somebody here as well. 👍🎶
2 likes • Apr 17
@Craig Hall Thanks a lot. This is much better than me trying to explain it. 😄 You are right, I should have pointed to the video, but I forgot it was on the YouTube channel. 🫣 Thank you for jumping in. This is really helpful. 🙏🎶
0 likes • Apr 30
@Ben Golden For me, that's also exactly true. 👍
I'm here.
Hey Alex,I've been here for a while. I hope this proves it🤪
0 likes • Apr 29
Welcome, and it's good to have you here.
1-10 of 40
Frank Herrlinger
4
52points to level up
@frank-herrlinger
Frank is a professional composer working in the industry for over 2 decades. He worked for Disney, Mattel, and numerous video game developers.

Active 3h ago
Joined Aug 17, 2024
Vienna
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