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70 contributions to Create Games with AI
Which AI game dev tool should you use first?
If you're new, don't waste a week comparing tools. ๐Ÿ˜ฑ Pick the path that gets you to a tiny playable game fastest. ๐Ÿš€ Short practical breakdown: - Never coded โ†’ ChatGPT / Claude + tiny browser game - Designer / creative โ†’ sketch the screen, action, fail condition - Rusty dev โ†’ OpenCode / Claude Code - Mobile goal โ†’ web first, mobile later - Steam goal โ†’ web first, Steam later - Money goal โ†’ prototype first, monetise later The Long Boring ๐Ÿฅฑ Explanation: Never coded before? - Start with ChatGPT or Claude and make a tiny browser game. - Clicker. Reaction game. Memory game. Dodge game. Something stupidly small. - Not Unity. Not multiplayer. Not your dream RPG. Designer / creative? - Start with the screen. - What does the player do? - How do they lose? - Sketch that first, then get AI to turn it into a tiny playable loop. Rusty developer? - Use OpenCode or Claude Code. - You probably know enough to get agentic. Just donโ€™t point it at a giant repo on day one. ๐Ÿคฃ - Start with one small web game or one mechanic. Want mobile eventually? - Still go web first. - Build the smallest browser version. If people actually play it, then think about mobile. Want Steam eventually? - Still go web first. - Steam is a great goal, but itโ€™s a rough place to find out your core loop isnโ€™t fun. - Test the tiny browser version first. Then scale it up. Want to make money? - Prototype first. Monetise later. - First question is: can someone understand and enjoy the game in 10 seconds (or 3)? My default advice: If you donโ€™t know where to start, do Mini Quest 1 and ship one tiny browser game before picking a โ€œseriousโ€ tool.
Which AI game dev tool should you use first?
1 like โ€ข 6d
Good tips!!
500 Members ๐ŸŽ‰ Game Giveaway
We have just hit 500 members ๐Ÿคฏ ! To celebrate, Iโ€™m doing a game giveaway ๐ŸŽ‰ If a free member wins: you get 1 game ๐ŸŽฎ If a Premium member wins: you get 2 games ๐Ÿฅฐ๐Ÿฅฐ๐Ÿฅฐ The Games (You get to pick 1 (or 2)) - Resident Evil Village - SteamWorld Build - The Lord of the Rings: Return to Moria - Assassin's Creed Valhalla - Crysis 3 Remastered - Rogue Waters - Nordhold - Nice Day for Fishing (These are PC games, you will need STEAM) THIS IS HOW YOU ENTER THE GIVEAWAY๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡ Drop your game idea in the comments. Funniest / weirdest / most playable idea wins!
500 Members ๐ŸŽ‰ Game Giveaway
1 like โ€ข 9d
๐Ÿ‘€
Name Change ๐Ÿ‘€
Aww, we have new pic for @Morgan Page + new group name!! Exciting stuff!
Name Change ๐Ÿ‘€
Iโ€™ve created a Telegram game with 100k players...
Iโ€™ve created a Telegram game with 100k players, that generates thousands of dollars in revenue. With AI. If I were to coach you, what would you want me to help you with?
Iโ€™ve created a Telegram game with 100k players...
1 like โ€ข 20d
@Morgan Page Itโ€™s the part that makes me go likeโ€ฆ ๐Ÿ‘€ checking the Money Dashboard every day ๐Ÿ˜†
2 likes โ€ข 20d
@Greg Dunn 99% of people I talk to donโ€™t know telegram games are a thing, you are not alone, Greg!! Btw as Morganโ€™s business partner I can confirm that he did a great job with it weโ€™ve had some core players with us from the beginning and obviously revenue generating.
Design โ†’ Mock Prototype โ†’ Real Game: Anyone Else Work Like This?
I've been experimenting with a different AI game development workflow and I'm curious if anyone else works this way. Instead of building an ugly prototype first and worrying about the UI later, I start by generating the actual game screens. I create a PRD, then use ChatGPT, Figma AI, or similar tools to generate screen concepts and even prompts for the content that should appear on each screen. Because everything is based on the PRD, the screens already reflect the intended gameplay and progression. Next, I have my coding AI recreate those screens as a working prototype using mock data. At this stage I'm not focused on databases, APIs, progression systems, or backend logic. I'm only testing whether the screens feel right, whether the user flow makes sense, and whether the game is actually fun to navigate. Once I'm happy with the experience, I simply replace the mock data with real systems and connect everything together. I'm currently doing this for a diablo-like idle-game. Below are a few of the AI-generated screen concepts, followed by the current prototype, which is still in the mock-data phase. ๐Ÿ‘‰ https://idle-hero-loot.lovable.app/game So far I've found that this approach helps me spot UX and gameplay issues much earlier than when I start with functionality first. Has anyone else tried a screen-first workflow like this? Do you design realistic screens before implementation, or do you still prefer building the systems first and polishing the UI later? Would love to hear how others approach AI-assisted game development.
Design โ†’ Mock Prototype โ†’ Real Game: Anyone Else Work Like This?
0 likes โ€ข 25d
I like the UI, the colours and the menus @Sascha Ahlers
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Anna Stoilova
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326points to level up
@annastoilova
You're great at what you do, but invisible online. I fix that. 3x founder, 100k+ users, $0 loud marketing. AI is the tool, YOU are the brand.

Active 53m ago
Joined Jan 28, 2026
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