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The MVB Lab

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60 contributions to AI Craft
L A N D E R: Neon Vector Arcade Game crafted over 3 months
Hi Everyone, I would like to introduce myself, I'm Pete and I craft games that feel like they belong in the classic arcade era of the late 70's / early 80's. But with modern flourishes / music / online leaderboards / global ghosts etc. My childhood was spent half finishing creating games on my beloved Commodore 64 and I've tried a few times since then...so many ideas but never the time needed to invest. So I'm very excited to be here. Here is my first fully featured game which took 3 months or so, it has 5 games modes (survival runs on a different engine to the other 4), 60fps gameplay, an absolute ton of settings you can mess with, gamepad (with haptics), keyboard and touch controls etc. It's designed for keyboard or gamepad play but does also support configurable touch controls too but that makes the game a lot harder. It is inspired by the game Lunar Lander but is anything but a clone, but the core mechanics of physics and momentum based gameplay, landing on surfaces and conserving fuel all remain intact. You can enable ghosts and global ghosts that can be challenged in some modes, and there are all kinds of surprises as the levels continue. The key thing to know is collecting the 3 items of space junk on a level gives you a shield that carries over to the next level, which is important as you only get one life. Also the abort button acts as an emergency brake and stabilizer at the cost of fuel which is handy early on. Play the beta now at https://neonlander.com . Would love some feedback and I'm excited to be part of the group. I also have an updated version but just ironing out some kinks..... Thanks for reading and I would love at least a few people to give this a go, after all that's why I created it :) (and I'm several hundred hours into play testing now lol, so I can almost play it blindfolded so need some real world feedback)
L A N D E R: Neon Vector Arcade Game crafted over 3 months
1 like • 15d
@Pete Clarke I love your games, super cool!
My take on Asteroids 1 shot prompt (with 10 prompts, fully featured game with boss levels, powerups etc))
Hi All, Here is my take on Asteroids. This was done mostly in one prompt, with another 8 or 9 prompts refining things, adding sound, tweaking a little bit of the gameplay and making the menu screen more appealing. It has 11 different asteroid types, many weapon and other power ups (some really cool ones, wait until you try the TESLA lightning bolt), 3 boss levels and boss rush mode, smart bomb, a particle lab for experimentation, high scores, touch controls and more. I have been actively creating neon vector arcade games which helps massively as creating something new within the context of my previous games has massive upside in terms of what I'm able to achieve in a single pass.https://hyper-friendly-shapes.lovable.app Anyway, it's called Hyperoids (temp name, sounds a bit too close to hemorrhoids so need to change that) and was really just an experiment done on the sofa while watching a movie. But I do think it has potential and the speed of getting it to this level was astonishing. It does need more spectacular particle effects (that's why I added the particle lab, so I can experiment with effects without burning through credits) as I want it to be the Asteroids equivalent of Geometry Wars for those who remember that game on the xbox360.
My take on Asteroids 1 shot prompt (with 10 prompts, fully featured game with boss levels, powerups etc))
2 likes • 16d
@Pete Clarke I looked at your game and I simply couldn't believe that this is done with AI. What a masterpiece. You've nailed the retro aesthetic and it looks super authentic. I can't believe that this has been done with Lovable, either. Well done!
Can AI build 2048 with one prompt?
Alright, at last in AI craft, we're tackling the addictive puzzle game, 2048! This one involves quite a bit of grid logic and merging mechanics, so I'm putting Claude to the test. I've given it a comprehensive prompt, detailing the 4x4 grid, how tiles appear, arrow key controls for swiping, the merging logic, score keeping, and the game-over conditions. This is exactly how 2048 should play. It's incredible to see the AI handle such nuanced game logic and deliver a fully playable experience so quickly. This truly redefines what's possible for indie game developers and hobbyists. Just imagine the time this saves! The AI: https://claude.ai The Prompt: Build a 2048 game using HTML, CSS, and JavaScript. The game should feature a 4x4 grid. Tiles with numbers (starting with 2 or 4) should appear randomly. Players can swipe tiles using arrow keys (up, down, left, right). When two tiles with the same number merge, they combine into a single tile with their sum, and the score increases. New tiles should appear after each valid move. The game ends when no more moves are possible (grid is full and no merges can occur). The goal is to reach the 2048 tile. Use a clean, modern visual style with different background colors for different tile values. Provide the complete code within a single HTML file.
1 like • 16d
It seems this way!!
Biggest Game Revenue EVER 🎉 🎮
Well, last week @Morgan Page & I had our biggest revenue week 💰 With our game, Outmine. It is possible, folks. It is possible to EARN with game. Not just make fun. But make a living. I'm excited to share our progress as we go along and share even more progress. Do you want to make money with games?! 🔥 for Yes 💩 for No Let us know 👇
Biggest Game Revenue EVER 🎉 🎮
0 likes • 23d
@Sascha Ahlers Interesting.. Facebook organic or ads?
0 likes • 16d
@Pete Clarke Aww Pete! This is so cool as @Morgan Page and I had a game called Neon Rewind so we're also huge retro fans! I will check your game out. Welcome to the community!!
Heads up — Premium is going up soon!
Hey everyone! Just wanted to give you all a heads up. Right now Premium is just $9/month. That's going to be increasing soon as I'm adding some awesome new content to the premium tier. I'm not going to say too much yet, but if you've ever wondered how I make my talking cartoon avatar videos... you're going to want to stick around. I'll also be adding more complex one-prompt games that go beyond what we've been doing so far. If you've been thinking about upgrading, now's a great time to lock in at $9 before the price goes up! More details coming soon. Find Premium Here
2 likes • 20d
Link, please 🙏
1 like • 19d
@Wes Spitz Congrats, Wes! You'll find a lot of value coming up!!
1-10 of 60
Anna Stoilova
5
347points to level up
@annastoilova
You're great at what you do, but invisible online. I fix that. 3x founder, 100k+ users, $0 loud marketing. AI is the tool, YOU are the brand.

Active 9m ago
Joined Jan 28, 2026
skool.com/mvb
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