๐๐ฎ๐ข๐ฅ๐ ๐๐จ๐ฎ๐ซ ๐๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐ญ๐ฒ ๐๐ข๐ค๐ ๐ ๐๐๐ฆ๐๐น๏ธ
I recently got back into coding and game development. It's been years, but muscle memory kicks in quick. While revisiting old game design principles, one concept hit different this time: ๐๐ก๐ ๐๐จ๐ซ๐ ๐๐จ๐จ๐ฉ. If youโve ever built a gameโor even played oneโyouโve felt it. The loop is what keeps players engaged, progressing, and coming back. Itโs made of 3 parts: 1. Minute-to-minute action 2. Most repeated behavior 3. Progress engine Example from an RPG:โ Explore โ Fight โ Upgrade Simple. Addictive. Scalable. Then I had this thought: ๐๐ซ๐๐ง๐ฎ ๐จ๐ช๐๐๐๐จ๐จ๐๐ช๐ก ๐๐ ๐ค๐ค๐ก ๐๐ค๐ข๐ข๐ช๐ฃ๐๐ฉ๐ฎ ๐ฃ๐๐๐๐จ ๐ ๐๐ค๐ง๐ ๐ก๐ค๐ค๐ฅ ๐ฉ๐ค๐ค. Not just great content. Not just a paywall. But a loop that pulls people back inโand moves them forward. -------------------------------- ๐๐ค๐จ๐จ๐ฅ ๐๐จ๐ซ๐ ๐๐จ๐จ๐ฉ (๐๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐ญ๐ฒ ๐๐ฌ ๐ ๐๐๐ฆ๐ ๐๐ง๐ ๐ข๐ง๐): 1. Consume something valuable โ A training, post, or workshop clip 2. Take action + Share progress โ Ask a question, post a win, drop a reflection 3. Get feedback, status, or next step โ Comments, validation, leaderboard points, unlocked content Then they repeat. Consume โ Act โ Get feedback โ Progress โ Repeat. It creates motion. And motion compounds. -------------------------------- ๐๐ก๐ฒ ๐๐ก๐ข๐ฌ ๐๐๐ญ๐ญ๐๐ซ๐ฌ: Most creators make one critical mistake: They build a content dump, not a community loop. They assume value = results. But without a loop, even the best content gets lost, ignored, or forgotten. A thriving Skool doesnโt need 100 modules. It needs momentum. When you nail the loop: - Members return without being told - They engage because it pays to engage - The community grows itself through action So I stopped asking: โ๐๐ด ๐ต๐ฉ๐ช๐ด ๐ค๐ฐ๐ฏ๐ต๐ฆ๐ฏ๐ต ๐จ๐ฐ๐ฐ๐ฅ ๐ฆ๐ฏ๐ฐ๐ถ๐จ๐ฉ?โ and started asking: โ๐๐ฐ๐ฆ๐ด ๐ต๐ฉ๐ช๐ด ๐ฎ๐ฐ๐ท๐ฆ ๐ต๐ฉ๐ฆ๐ฎ ๐ฅ๐ฆ๐ฆ๐ฑ๐ฆ๐ณ ๐ช๐ฏ๐ต๐ฐ ๐ต๐ฉ๐ฆ ๐ญ๐ฐ๐ฐ๐ฑ?โ Because if you nail the loop, the game plays itself. Game on. ๐น๏ธ