I recently got back into coding and game development.
It's been years, but muscle memory kicks in quick.
While revisiting old game design principles, one concept hit different this time:
๐๐ก๐ ๐๐จ๐ซ๐ ๐๐จ๐จ๐ฉ.
If youโve ever built a gameโor even played oneโyouโve felt it.
The loop is what keeps players engaged, progressing, and coming back.
Itโs made of 3 parts:
- Minute-to-minute action
- Most repeated behavior
- Progress engine
Example from an RPG:โ Explore โ Fight โ Upgrade
Simple. Addictive. Scalable.
Then I had this thought:
๐๐ซ๐๐ง๐ฎ ๐จ๐ช๐๐๐๐จ๐จ๐๐ช๐ก ๐๐ ๐ค๐ค๐ก ๐๐ค๐ข๐ข๐ช๐ฃ๐๐ฉ๐ฎ ๐ฃ๐๐๐๐จ ๐ ๐๐ค๐ง๐ ๐ก๐ค๐ค๐ฅ ๐ฉ๐ค๐ค.
Not just great content.
Not just a paywall.
But a loop that pulls people back inโand moves them forward.
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๐๐ค๐จ๐จ๐ฅ ๐๐จ๐ซ๐ ๐๐จ๐จ๐ฉ (๐๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐ญ๐ฒ ๐๐ฌ ๐ ๐๐๐ฆ๐ ๐๐ง๐ ๐ข๐ง๐):
- Consume something valuable
โ A training, post, or workshop clip
2. Take action + Share progress
โ Ask a question, post a win, drop a reflection
3. Get feedback, status, or next step
โ Comments, validation, leaderboard points, unlocked content
Then they repeat.
Consume โ Act โ Get feedback โ Progress โ Repeat.
It creates motion. And motion compounds.
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๐๐ก๐ฒ ๐๐ก๐ข๐ฌ ๐๐๐ญ๐ญ๐๐ซ๐ฌ:
Most creators make one critical mistake:
They build a content dump, not a community loop.
They assume value = results.
But without a loop, even the best content gets lost, ignored, or forgotten.
A thriving Skool doesnโt need 100 modules. It needs momentum.
When you nail the loop:
- Members return without being told
- They engage because it pays to engage
- The community grows itself through action
So I stopped asking:
โ๐๐ด ๐ต๐ฉ๐ช๐ด ๐ค๐ฐ๐ฏ๐ต๐ฆ๐ฏ๐ต ๐จ๐ฐ๐ฐ๐ฅ ๐ฆ๐ฏ๐ฐ๐ถ๐จ๐ฉ?โ
and started asking:
โ๐๐ฐ๐ฆ๐ด ๐ต๐ฉ๐ช๐ด ๐ฎ๐ฐ๐ท๐ฆ ๐ต๐ฉ๐ฆ๐ฎ ๐ฅ๐ฆ๐ฆ๐ฑ๐ฆ๐ณ ๐ช๐ฏ๐ต๐ฐ ๐ต๐ฉ๐ฆ ๐ญ๐ฐ๐ฐ๐ฑ?โ
Because if you nail the loop, the game plays itself.
Game on. ๐น๏ธ