๐๐ฎ๐ข๐ฅ๐ ๐˜๐จ๐ฎ๐ซ ๐‚๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐ญ๐ฒ ๐‹๐ข๐ค๐ž ๐š ๐†๐š๐ฆ๐ž๐Ÿ•น๏ธ
I recently got back into coding and game development.
It's been years, but muscle memory kicks in quick.
While revisiting old game design principles, one concept hit different this time:
๐“๐ก๐ž ๐‚๐จ๐ซ๐ž ๐‹๐จ๐จ๐ฉ.
If youโ€™ve ever built a gameโ€”or even played oneโ€”youโ€™ve felt it.
The loop is what keeps players engaged, progressing, and coming back.
Itโ€™s made of 3 parts:
  1. Minute-to-minute action
  2. Most repeated behavior
  3. Progress engine
Example from an RPG:โ†’ Explore โ†’ Fight โ†’ Upgrade
Simple. Addictive. Scalable.
Then I had this thought:
๐™€๐™ซ๐™š๐™ง๐™ฎ ๐™จ๐™ช๐™˜๐™˜๐™š๐™จ๐™จ๐™›๐™ช๐™ก ๐™Ž๐™ ๐™ค๐™ค๐™ก ๐™˜๐™ค๐™ข๐™ข๐™ช๐™ฃ๐™ž๐™ฉ๐™ฎ ๐™ฃ๐™š๐™š๐™™๐™จ ๐™– ๐™˜๐™ค๐™ง๐™š ๐™ก๐™ค๐™ค๐™ฅ ๐™ฉ๐™ค๐™ค.
Not just great content.
Not just a paywall.
But a loop that pulls people back inโ€”and moves them forward.
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๐’๐ค๐จ๐จ๐ฅ ๐‚๐จ๐ซ๐ž ๐‹๐จ๐จ๐ฉ (๐‚๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐ญ๐ฒ ๐š๐ฌ ๐š ๐†๐š๐ฆ๐ž ๐„๐ง๐ ๐ข๐ง๐ž):
  1. Consume something valuable
โ†’ A training, post, or workshop clip
2. Take action + Share progress
โ†’ Ask a question, post a win, drop a reflection
3. Get feedback, status, or next step
โ†’ Comments, validation, leaderboard points, unlocked content
Then they repeat.
Consume โ†’ Act โ†’ Get feedback โ†’ Progress โ†’ Repeat.
It creates motion. And motion compounds.
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๐–๐ก๐ฒ ๐“๐ก๐ข๐ฌ ๐Œ๐š๐ญ๐ญ๐ž๐ซ๐ฌ:
Most creators make one critical mistake:
They build a content dump, not a community loop.
They assume value = results.
But without a loop, even the best content gets lost, ignored, or forgotten.
A thriving Skool doesnโ€™t need 100 modules. It needs momentum.
When you nail the loop:
  • Members return without being told
  • They engage because it pays to engage
  • The community grows itself through action
So I stopped asking:
โ€œ๐˜๐˜ด ๐˜ต๐˜ฉ๐˜ช๐˜ด ๐˜ค๐˜ฐ๐˜ฏ๐˜ต๐˜ฆ๐˜ฏ๐˜ต ๐˜จ๐˜ฐ๐˜ฐ๐˜ฅ ๐˜ฆ๐˜ฏ๐˜ฐ๐˜ถ๐˜จ๐˜ฉ?โ€
and started asking:
โ€œ๐˜‹๐˜ฐ๐˜ฆ๐˜ด ๐˜ต๐˜ฉ๐˜ช๐˜ด ๐˜ฎ๐˜ฐ๐˜ท๐˜ฆ ๐˜ต๐˜ฉ๐˜ฆ๐˜ฎ ๐˜ฅ๐˜ฆ๐˜ฆ๐˜ฑ๐˜ฆ๐˜ณ ๐˜ช๐˜ฏ๐˜ต๐˜ฐ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ญ๐˜ฐ๐˜ฐ๐˜ฑ?โ€
Because if you nail the loop, the game plays itself.
Game on. ๐Ÿ•น๏ธ
8
4 comments
Adedayo Adeyemi
3
๐๐ฎ๐ข๐ฅ๐ ๐˜๐จ๐ฎ๐ซ ๐‚๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐ญ๐ฒ ๐‹๐ข๐ค๐ž ๐š ๐†๐š๐ฆ๐ž๐Ÿ•น๏ธ
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