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Owned by Dan

Your miniature mastery starts here: sculpting, printing, painting & pro insights to elevate your skills!

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Skoolers

193.1k members • Free

25 contributions to Lion's Tower Miniature Academy
Video - Painting FDM terrain to minimise the visibility of the print layers
Hi all. I made a video a while back and I thought it would be a good one to share. I printed a lot of terrain for our game Crystal Collapse using an FDM printer for the first time. Its all very highly stylised into a square grid format (akin to the terrain you'd see in games like Final Fantasy Tactics or Fire Emblem) so not realistic at all, but perfect for the game. I wanted to paint it in a stylised way too, and I was also conscious that I wanted to minimise the visibility of the lines on the print so I opted to stipple a thick base layer using a cheap, craft acrylic paint, and then proceeded to overbrush a few layers of progressive highlights and then brushed in a layer of shading glaze to add more contrast. Overall I'd call it a success and I definitely achieved my goals on it. Check it out and let me know what you think. Would you try this method out yourself, or is there anything you'd personally have done differently?
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Advice for success - in hobby and in life!
I was asked recently by a good friend if I could offer any advice from the point of view of a professional, commercial artist to those looking to embark on a career in art. I came up with many gems, but the following for me is one of the single most important things that you should take onboard. Mindset, focus, and what people like to call manifestation all point to the same thing: what you believe to be true shapes the actions you take, and the actions you take shape your results. It doesn’t matter whether you think the universe is helping you or you think that’s all crystal-shop nonsense — the mechanism still works. You must decide, in your own head, that your success is inevitable. Not “I hope I make it”, not “maybe one day”… but “this is happening, now let’s build it.” Don’t discount this I’ve studied a lot of successful business people over the years — multi-millionaires, billionaires, founders, creators — and a fascinating pattern shows up again and again. They don’t talk about if they’ll succeed. They talk about how and when. Failure simply isn’t on the menu. Listen to something like The Diary of a CEO podcast and you’ll hear this mindset constantly: relentless belief, long-term focus, and an unshakeable expectation of success. They might not call it manifestation, but it is — unwavering belief driving behaviour until the outcome becomes unavoidable. Your brain backs this up. It has a built-in filtering system called the Reticular Activating System (RAS). Its job is to decide what information matters and what gets ignored. It doesn’t judge what’s true — it looks for evidence of whatever you already believe. If you believe you’re not good enough, your brain will serve you endless proof: slow sales, rejections, other artists “doing better”. If you believe you are becoming successful, your brain starts highlighting opportunities, connections, and openings that were always there — you just weren’t tuned to see them. It’s like being told to look for red cars on your way to work. Suddenly they’re everywhere. Then ask how many yellow cars you saw on that same journey and you won’t have a clue — your brain filtered them out. This is why negative self-talk is poison for creative businesses. You are literally instructing your own mind to hide opportunities from you. And this advice comes directly from experience - I’ve been there and made this realisation the hard way!
0 likes • Mar 25
@Wagner Carvalho A pleasure! Glad you found it useful!
0 likes • 20d
@Cez Rogers no worries!
I'm preparing some valuable content and need your input!
Good morning all! I've put my sculpting course and chainmail tutorial in the courses available to premium members, but I want to make sure that there is useful and valuable content in there that is exclusive to you guys here in this community. What I'd like to know though is are there any topics that you'd like to deep-dive into and get some instruction and direction on? Could be digital sculpting, putty sculpting/conversions could be painting, modelling, terrain building - take your pick! Let me know in the comments and I'll get cracking and start making videos and documents to scratch your itches!
Female miniature “readability” vs “sexualisation”
Miniatures aren’t viewed like illustrations — they’re seen at arm’s length, under varied lighting, often while you’re focused on gameplay. Because of that, miniatures require exaggeration to read clearly on the tabletop. For male minis, exaggeration is usually accepted without question: broader shoulders, stronger jaw, thicker hands, chunkier silhouettes — it helps them read quickly. For female minis, the same “readability” push often means more prominent feminine features. But that’s where it gets tricky: the visual shorthand that makes a female miniature read as female can be easily interpreted as over-sexualised, even when the actual intent is purely functional and design-driven. It could also come across as objectively ridiculous in terms of them having combat heels and boob plate on their armour and the like, but again it all adds to the visual cues of the model being female rather than a male with a smaller frame. My honest situation: I’ve avoided pushing female exaggeration for a long time and have leaned toward a more subtle style. But I’m not sure that’s always the best solution for tabletop clarity — and I don’t want to make design decisions based purely on my own assumptions. So I’d love your input: What do you prefer in female miniature design? A) Exaggerated for clarity — instantly reads as female on the tabletop B) Subtle / grounded — more realistic proportions, reads when viewed closer C) Mixed approach — depends on faction, setting, or character role And the key follow-up: - What specifically makes a female mini feel “over-sexualised” to you? - What specifically makes a female mini feel “clear and readable” to you? - Are there examples (games/ranges) you think strike the balance well? If you drop an A/B/C plus a sentence or two about why, that’ll give me a really useful compass for future releases. The 2 images are illustrations of my miniatures - the grey one is the "usual" standard of female miniatures I create, and the coloured one is a selection of the "pinups" that I've done to date to highlight the differences. I'd also note that the clothing on the pinups is deliberately scanty for obvious reasons - I'm looking more at the physical proportions than the attire in this respect.
Female miniature “readability” vs “sexualisation”
What do you all want to get from being here?
Hi all! We've had quite a few new members in lately which is great but the group activity has been really low. Lets get a bit of focus and start getting you the content that you came here for. I'd love to hear from everyone to find out what you want. Sculpting tips and tutorials, painting guides and tips? Help dialling in your 3d printer or getting perfect supports? Help and guidance for monetising your work? vote in the poll, but lets see your specific needs and wants in the comments.
Poll
5 members have voted
0 likes • Feb 2
@Adam Lever Any techniques in particular that you'd like to dial in on?
0 likes • Feb 7
@Rob Buchanan Thanks for the feedback and the positive comments! Little things like that really make this worthwhile! :-)
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Dan Kelly
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90points to level up
@dan-kelly-4221
A business owner and professional sculptor and artist. I also have background in facilities management and HSE management.

Active 9d ago
Joined Aug 26, 2025
Solihull, UK