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The Game of Skool

148 members • Free

2 contributions to The Game of Skool
Quick Check-In: What Are You Building?🏗️🏗️🏗️
I’ve been in this community for a while now, and one thing I’ve noticed is we’ve got a really good mix of people in here —Some just starting out… others already seeing solid traction… and a few quietly building big things. I'm curious what you're all working on. Drop your answers below 👇: 1. What are you working on right now? 2. If this group could help with one thing this month, what would it be? Let’s get a little loud in here again 🚀
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5 members have voted
Quick Check-In: What Are You Building?🏗️🏗️🏗️
1 like • Jul 21
@Aaron Gold it already exists! https://gamethinking.io/gschool (free learning community) https://gamethinking.io/makers (private mastermind peer community)
🎯 Turning Features into Strategy: Maximizing Skool's Potential
Hey Engagers! 👋 As you might know, Skool offers fantastic tools—leaderboards, points, levels—that can boost engagement. But here's the thing: these features alone don't guarantee member retention. Without a structured onboarding process and a clear engagement strategy, members may not fully engage with the platform. In the latest episode of the Professor Game Podcast, I delve into why relying solely on gamification features isn't enough and emphasize the need for intentional design to foster meaningful engagement. How have you integrated strategy into your Skool community to enhance engagement? Share your experiences below! 👇 #Gamification #CommunityBuilding #SkoolStrategy #ProfessorGame
0 likes • Jul 3
Love this so much! We just shared a 3-part video preview from our Progression Design Workshop that addresses EXACTLY this issue - how to leverage game mechanics to create lasting retention. It complements your POV. Check it out here & let me know what you think https://maven.com/game-thinking/storyboarding#syllabus
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Amy Kim
1
3points to level up
@amy-kim-5086
Game Designer, Startup Coach, co-founder of Game Thinking https://gamethinking.io

Active 43d ago
Joined May 28, 2025
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