After a year hiatus I am back to coding
A month ago, I recently got back into game development after a year hiatus. The hiatus was largely do to burn out from lack of momentum from being able to find a job or finishing any of my personal projects. After speaking to a few of my newly formed connections and Teja, I decided to enter the Bad Ideas Game Jam that began on March 1st. The theme of the Jam was Outside the Box. Now without ado, I bring you the results of a month of labor and love. Introducing Vacation Hours! In Vacation Hours, you play as disgruntled employee sick of working in your cubical, aka your box, and you’re desperate for a vacation. However, this workspace has unique barriers when it comes to taking time off. After all sometimes to get your vacation time, you’ll have to fight for it! Below are link to the itch.io page. Please repost and share with your friends. Also please go vote and help my team and I get to 1st place! Environmental Art and Level Design done by Kathryn Ollmann and Character and Props 3D models done by Simon Li. Player functionality and UI were created by Lucv7. Sound Design was done by Pavlo Treba. I myself was responsible for making three types of Enemy AI: Melee, Ranged, and a Enemy that switches between melee and ranged states with a homing ranged attack as well as level streaming. Thank you to everyone who gave their advice, encouragement, and support during this experience. I really appreciate and I hope to be making posts like this one more often. https://kat-rat-a-tat.itch.io/vacation-hours #badideasjam #vacationhours