Any Animation Suggestions?
The script is written with Blender 4.4.3. Please pardon my many working errors. Victor, Thanks again for the ācollections and instancesā script you provided. I had no understanding or appreciation for that possible project alternative till you suggested it. Since then, Iāve been slowly learning the subject matter and changing my code to work with stack instances. For example, the build_all_stacks() functionās instance names can also work as 3D text. I believe all my basic modeling requirements: 1. assembling 4 proton collections (shown co-located at (0,0,0) in the image) to form 144 proton stack instances; 2. adding up to 19 properly oriented and positioned stacks to make 1-90 atoms; 3. properly orienting and positioning atoms to make 3D molecules; 4. and including 1 or 2 bonding site stack swap out modifications; can all be accomplished with collections and instances instead of objects. The more atoms the merrier, with little to no increase in processing demands. Nevertheless the group collections, instances and 3D text included in the image seems massive to me. The addon is gone, but I can rewrite an improved version later. My next main consideration is animation. For starters, each and every proton group instance should contain constantly spinning left or right protons, electrons, and charge intake vortices. The proton instances will cast particle emissions outward from its equatorial plane while the instance is also spinning and moving linearly in space. Please note that my initial, brief Linear_and_Angular_Motion() function that operates on a proton group instance contains instructions from two of your tutorials. Given all that, I hope Iām not asking for too much, might you be able to make any further suggestions or recommendations on how I might go about implementing such animations?