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Practical AI-Assisted Blender Python Coding
Hey everyone, 👋 I wanted to quickly share how you can use an AI-powered code editor. I made a short video and wanted to share it with you first before I post it on my channel.
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Blender Python for Artists course
You can find the course in the Classroom tab. Please let me know if you have any questions or if you run into any issues!
Blender Python for Artists course
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Introduce Yourself
Make sure to create an Introduction post. 🥳 I would love to say hello! 👋 I created an introduction template post for you if you need some help https://docs.google.com/document/d/1NL4RUnbrlplwKCTnrdos3IgyJbTMmO_EcLD6QmegG8w/edit?usp=sharing
Introduce Yourself
#Python Goals
I want to kickstart my analytical mind to think algorithmically and start making tools to simplify repetitive tasks. I’m a 3D veteran with a history in episodic animation for TV and some film experience. These days I work for a company making legal exhibits for trial using Blender. Went from freelance in Lightwave, (a tiny bit of)XSI, and Maya to working on the animated series Archer in C4D and 3DS Max. Now it’s Blender and I feel like the bingo card is as complete as I can tolerate.
Part 2 Capstone
I built a small script with three core functions: 1. Create Worldspace Bone – Generates a worldspace bone based on the currently selected bone. 2. Select Worldspace Bone – Selects the corresponding worldspace bone if one exists through this script. 3. Delete Script Bones – Removes only the bones that were created by this script, leaving the original rig untouched. The primary goal was to experiment with bone manipulation in Blender and get hands-on experience with the relevant API. For future iterations, If I built this again i'd plan to organize generated bones into a dedicated temporary collection, which will simplify both the selection and deletion logic considerably. References & Attribution Since Blender's manual doesn't always cover pose bone API methods in depth, I used AI assistance to look up specific references such as bpy.context.selected_pose_bones and similar properties. I also referenced an existing script and a YouTube tutorial for context. All logic and implementation decisions, however, are my own, applying concepts learned throughout this course.
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CG Python Academy
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3D artists learning Blender Python.
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