Worked on an intro for most of today. I like to use weeknights to hone scripts/stories/ maybe workshop the title a bit. I don't foresee a ton of time to work on the video on weeknights but if I can plan everything else out prior to 'filming' then the pipeline to video won't be so long
[potential intro]
Tone: Casual/Laid back, with a bit of frustration
I’ve been playing a lot of Pokopia lately, [and I mean a lot]
VisualFX: Zoom in on hours played from swith w/ sound effect
and I keep running into the same problem. [ maybe running meme here]
The game has a really strong foundation, but there are a bunch of small things that start to add up. [formula/popular math overlay w/ sound effect ]
Stuff that slows you down, stuff that feels unfinished, or stuff that just. doesn't. make. sense [probably a close up of the water levels being uneven with different words being a cut each]
And the frustrating part is these feel like they should've already been there. So I want to go through the updates I think Pokopia actually needs. [start montage of future clips throughout video] The ones that would improve the game right away if they were added or changed. [walking montage]
I’ve got a few big ones, so let’s start with the most obvious one first: The water update: chapter one starts.
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That's what I've got so far. I usually spend a good deal longer on the intro than I will the rest of the video because it's where people dive off. Hopefully this works out!