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Welcome to The Weavy Way 🚀
If you are here, you’re done with the "Prompt Lottery." You’re here because you want surgical control over your pixels and a workflow that scales. We are currently building the foundation of this community. By being here now, you are part of the 1% that will define how high-end production works in the age of node-based AI. 👇 DO THIS TO GET STARTED: 1. Introduce Yourself: Who are you and what is the #1 production bottleneck you want to eliminate? 2. The Vision: Read the 'About' section to understand why we move away from prompting and toward Visual Engineering. 3. Stay Tuned: I’ll be dropping the first Foundation Walkthrough very soon. This is where we stop guessing and start building. Welcome to the collective. — Jamy
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Welcome to The Weavy Way 🚀
Getting to grips with Weavy. Generating character sheets and locking in consistency
Need some help getting going with Weavy. I have generated some previous images in NBP and I like the model but would like to change the clothes to specific pieces and generate strong character sheets which I can then use to generate some cinematic stills from and eventually some moving images. The emphasis is on the neck snood as it is the product being 'advertised' Essentially I want to be able to produce a workflow which I can control each item of clothing. I have Also included a cinematic moodboard which I have previously created in NBP with the correct clothing
Getting to grips with Weavy. Generating character sheets and locking in consistency
Node style
Some small update under the rader but one I'm happy with. You can now choose your style of wire. For now, the elbow is my favorite. What's your favorite setting?
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Node style
How do you add 'character' to your AI renders? 🎞️
Hey everyone, I wanted to open up a conversation about the 'look' of our work. In my past life as a photographer and filmmaker, I was obsessed with "realness." That digital, clinical perfection was usually the enemy. We spent our time adding grain, hunting for the right LUTs, and emulating old film stocks in post-processing—anything to give the image some soul. Now that we’re all deep into AI, that "plastic," over-polished look is everywhere. It’s technically impressive, but it’s often a dead giveaway that it was made by a machine. Usually, you’d fix this in post-processing (Lightroom, Photoshop, etc.). But what’s interesting about the node-based tools we’re using now is that we can bake that character in during the generation process. I’m curious to hear from the community: What’s your go-to move for breaking that AI glassiness? I’m currently mapping out a few different workflows to show exactly how you could handle this, so stay tuned for those. But for now how are you guys doing it?
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3 members have voted
How do you add 'character' to your AI renders? 🎞️
Pose Control in Weavy with Openpose
Hey guys! I’ve been thinking a lot about how I can add the most value to this community while I’m learning. I was scrolling through LinkedIn and got inspired by a post about AI control, so I decided to dive in and test it myself in Weavy. I found an "advanced" way for anyone struggling with character posing. Instead of just hoping the AI gets it right, I used openposeai.com to rig my own pose and plugged it into my workflow. As you can see in the screenshot, it allows me to keep the same person and outfit, but completely change the action (from standing to walking). This way you're a director instead of just a prompt engineer! Next step is a 3D controller, will share it when it's finished. Try Weavy workflow: https://app.weavy.ai/flow/TDZoaXJcDHmYTvfz9zqJas Hope this helps some of you gain more control. Let’s keep building! 🚀
Pose Control in Weavy with Openpose
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