Breaking down my concepting process. 💭
These are some of my thoughts when I make my artworks. The references included are some of my favourite saves on my hard drive over the years. What do you think?
Low Angle: Low angles are honestly my go-to when I'm concepting because they instantly make a character feel massive and imposing. I feel like a lot of artists play it safe with standard eye-level shots, which totally misses out on that built-in tension and dominance. Dropping the perspective down to the floor grounds the whole scene in reality while making the subject look incredibly powerful. It's just the best way to give a moment that heavy, dramatic impact right from the jump.
Neo Noir: Whenever I'm trying to nail down the mood for a new concept, neo-noir lighting is always my starting point. I don't see enough people really committing to those harsh, crushing blacks, but for me, those heavy shadows do all the psychological heavy lifting. Letting a scene live in the dark with just a few stark light sources creates so much mystery and atmosphere. It turns the environment into its own brooding character, which is exactly the gritty vibe I'm always chasing.
Scale: Pushing the sense of scale to the absolute limit is a crucial part of my concepting process when I'm building out a world. It's surprising how often I see art where everything stays perfectly proportional, losing that raw feeling of awe and total insignificance. I love framing a tiny, grounded figure against something completely colossal because it instantly sells the massive odds of the story. It's just the perfect way to make a universe feel dangerous and overwhelming.
What's important to you when designing. I'll list more but these were just some that I don't see people speak about often. Let me know what your process is! 🫡
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Breaking down my concepting process. 💭
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