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Following your kid into a fight you'll lose
Here's a pattern we fall into with every survival game we start. Evan wants to plow ahead into areas we're not ready for, we get smacked, we get frustrated, and the game ends up dead on the shelf. This episode I caught myself about to veto him again. He wanted to try a quest I was pretty sure would take us apart. So I said it out loud, this happens to us all the time, and then I told him if you want to try it, I'll try it. So we tried it. The bosses tore me apart while he ran off looting chests, and honestly it was more fun than if I'd shut it down. Saying the pattern before it hits seems to take the sting out of it. He gets to lead, I get to follow, and nobody rage quits over it. When your kid wants to rush into the hard part, do you slow them down or let them drag you in?
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Let Your Kid Run the Build
Here's the move I'm still learning. When we build together, I hand Evan the decisions and I turn into the hands. This episode he wanted a purple guest house dropped near the shops so a friend could move in and pay us rent. He told me where it went, then had me turn the door around twice until it faced the way he pictured it. Every part of me wanted to just set it down and move on. Instead I kept asking, is that where you want it, or somewhere else. That's the whole thing. He owned the plan, I made it real, and he was proud of a layout that was actually his. The rest of the day was farm cleanup and a food run that didn't go our way. But the guest house is the part that stuck with me. When your kid changes the plan halfway through a project, do you let them, or do you nudge them back to your version?
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Evan Figured Out the Escape, Not Me
We went back into the dungeon this episode to find a key we missed last time, and I spent the first ten minutes doing the dad thing. Slow down, go home, resupply, stock some healing food before we fight anything three levels above us. Evan just wanted to go. Here's the part I want to point out. When we got stuck at the bottom of a crater with no way out, I didn't solve it. Evan did. He placed a hearth and worked out that we could teleport back to the one at our base. That saved us a huge run back and it wasn't my idea. It's easy to be the parent with all the answers when you're playing together. The better moments show up when you sit on your answer for a second and let them find their own. He even handed me a wand he looted that hit twice as hard as mine. When you play or build with your kid, how do you stop yourself from jumping in with the fix too fast?
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Evan Figured Out He Could Block the Counter
We bought our first house this session, but honestly the moment I keep coming back to is Evan figuring out he could just park at the donation counter so I couldn't turn anything in. He sat there. Completely still. Not moving. I tried explaining that he was holding up his own progress too. He didn't care. He was committed. We also had a Sunday shop-closing scramble on top of that. John's store was closed on Sunday, our tools were close to breaking, and we hadn't sorted out what we needed yet. We got there, barely. Evan also forgot to start his recording until the last 10% of the video, oops. Question for the group: when your kid figures out they can troll you in co-op, do you let them have it or do you call it out?
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Evan ran the whole build. Then he forgot to hit record
This episode, Evan took over the house build. My job was mostly to stay out of his way and haul wood. That wasn't the plan going in. He started laying out a second floor with a layout he'd clearly been thinking through, and at some point I stopped trying to redirect it and just let him run. The result is better than anything I'd have laid out. Then, mid-session, Evan realized he'd left the recording off for a while. He came and told me himself. I gave him a little grief over it, then we moved on. The episode ends with our first real main quest attempt. It didn't go well. We kept playing anyway. Question for parents co-op gaming with your kids: when your kid's plan is clearly working better than yours, do you step back in the moment or does it take some convincing?
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Weekly builds and game nights you and your kid actually do together. 3D printing, LEGO, STEM, co-op gaming. Free, follow along at home.
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