We lost our entire Dinkum series to an audio problem
We wanted to pop in with a quick update on why the channel has been quieter than usual. We were building out a Dinkum co-op video game series to run alongside the Iron Man suit build. We recorded a solid chunk of the game, got pretty far in, and then discovered during editing that both audio tracks were on the same channel. There was nothing to separate, nothing to fix. We couldn't use any of the footage and had to restart the whole series from the beginning. Evan took the news pretty well, which honestly made it easier. It's a real setback on the content timeline, and it's one of those things we should have caught before recording session one, not after recording several. The big takeaway is to always verify your audio setup together before you hit record, not just assume it's good because it worked last time. That's now a two-person checklist item. Has anyone else had to restart a project from scratch because of something you could have caught early? How did you get back into it without losing momentum? https://www.youtube.com/shorts/teNfqvA4BPM