The Metahuman Custom Clothing Pipeline (Full Tutorial Live)
Default Metahuman outfits are the fastest way to make your work look "amateur." If you want to build high-end characters for professional production, you need a custom pipeline that doesn't clip or break.
I’ve just released the full, start-to-finish workflow on YouTube.
✅What you’ll learn in this 15-minute breakdown ✅:
  • The Blender Bridge: How to perfectly parent custom clothing to the Metahuman skeleton without breaking the rig.
  • Substance Painter Logic: Creating the culling masks needed to hide the body mesh underneath the clothes.
  • The Master Material Fix: My specific node setup in Unreal Engine to implement those masks and stop all clipping issues.
This is the exact workflow behind my recent viral animations. I’m making it available to everyone because I want to see more high-quality technical art in this community.
Let’s talk technical 💻: If you run into issues with the Blender export or the Material nodes, drop a comment below this post!
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Artur Arepyev
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The Metahuman Custom Clothing Pipeline (Full Tutorial Live)
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