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Owned by Artur

The 3D Shortcut

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Stop modeling. Start directing. Master rapid assembly, AI mocap & sims to build high-end 3D visuals for creators at record speed. Join the vault.

Skoolers

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Free Houdini for Artists/Dev

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44 contributions to The 3D Shortcut
Tutorial for Zack D films Style Animation
I know in Zack D films animation every video has different different animation And simulation. Everyone do research before starting the animation. But as beginner If I have to start then there are no such Tutorial videos on YouTube And I am looking for a video or course unpaid or paid but not costly to start. If anyone know here please Help🙏
0 likes • 11h
Hi, one thing you'll need to understand that you won't be able to find a ZackDFIlms style video tutorial. Because as such there's no "Style" there are brand colors that they use, and camera tricks, everything else is default animation. Not one single tutorial would be able to encapsulate what they're doing as a whole. I would suggest learning animation and tricks from the people who have worked for ZDF, like me. You can find free/paid tutorials in the classroom section
Unreal engine problem
What does unreal engine does this, every time I try to install it? @Artur Arepyev
Unreal engine problem
0 likes • 10d
Check if you have enough space on your SSD/HDD, and don't let PC go to sleep, there might be a time out error. You can also try to change the installation path for the Unreal
0 likes • 10d
Hi, I'm great how are you?
hii
hey all does anyone have zibraliquid plugin for unreal engine @Artur Arepyev
0 likes • 13d
Hi, no what's that?
0 likes • 10d
@H H there was no water physics, it was a pure shader setup in unreal engine. The only simulation was with the sand using MPM solver in Houdini
Question About Your Storyboarding Workflow
Hi! I hope you don't mind me asking. I had a question about your workflow. Since you've worked on Zack D. Films-style animations, I'm really curious about the planning process. When a client gives you a script on any topic, how do you convert it into a storyboard? Specifically: - How do you decide what each scene should show? - How do you choose the camera angles and camera movement? - How do you know when to zoom in, zoom out, or switch shots? - How do you decide what environment, props, and characters should appear? - The camera in Zack D. Films-style videos is almost always moving, and something is constantly happening on screen. How do you plan that flow without making it feel random? - Do you follow any storytelling or cinematography principles, or is it mostly based on experience? - Do you create a rough storyboard first, or do you visualize everything directly in Blender? I'm trying to improve my creative thinking and planning before I start animating, so I'd really appreciate any advice on how professionals approach this.
1 like • 28d
I have a workshop for dynamic camera where i explain a basic concept. The pipeline is similar to the free course I have. There's no easy answer to these questions as most of them are artistic choices, i'll be making a pipeline showcase tutorial soon
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Artur Arepyev
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@artur-arepyev-1230
3D Generalist

Active 11h ago
Joined Mar 7, 2026