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Owned by Artur

The 3D Shortcut

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Stop modeling. Start directing. Master rapid assembly, AI mocap & sims to build high-end 3D visuals for creators at record speed. Join the vault.

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27 contributions to The 3D Shortcut
MetaHuman Live Link conflict: Head rotation stops when Body Animation is active
Hey guys, I have a weird issue with a MetaHuman setup. When the character has no body animation, the head rotation from Live Link Face (iPhone) works perfectly. But as soon as I apply a Body Animation (like a sitting/breathing idle), the head stops following the iPhone and only follows the body animation. Basically, I can’t get the Live Link head rotation to work at the same time as the body animation. It's like one overrides the other completely. Does anyone know how to layer these so I can keep the iPhone's head rotation while the body is playing an idle animation? Thanks
1 like • 2d
I've had this issue before when I was using body mocap and facial mocap, I don't remember what was causing it, but something to do with the values getting overwritten, in the end I baked my facial animation into key frames and created a clip from it without head rotation, then applied to head rig and body rig my animations, then baked Into FK and animated the neck manually
New Tutorial - Geonodes Mastery: Pile Generator
The 25-minute deep dive into the procedural setup featured on social media is officially live in the classroom. This tutorial covers the complete workflow of building a high-density scattering system from a blank node tree. You will learn the technical transition from mesh to volume data, how to drive instance selection via noise textures for organic distribution, and how to utilize the raycast node to cull hidden points for maximum viewport performance. All project files are attached to the module so you can follow along step-by-step or deconstruct the final logic. Access the full walkthrough and download the assets in the classroom section now!
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The Custom Character Workflow
The AI Character Workflow is officially out! 🎬 Go check it out and let me know what you think. If you give it a try, drop your results in the comments. I would love to see what you create 🙌
0 likes • 8d
The resource links are in the classroom section of the community!
how to do this air effect ?
https://youtube.com/shorts/owsedRwQwSs?si=lUEF1gxzg3BhGi3t bro could explain slightly about the air effect like on this video at 10-15 seconds
1 like • 8d
Looks like hair dynamics with a turbulence, nothing too complex
0 likes • 8d
@Srujan D no, I don't think so, the assets were created specifically for unreal, you can export the meshes but the shader effects and blueprints will work only in unreal
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Hi bro I have a question When you about to start doing animation with a script like you make for zackDfilms How do you start planning the animation so you get what you want ?
1 like • 10d
Hi, If there are a lot of different scenes, with multiple actions then it's always good to create the blocking in animation. With the key poses and camera movement. Then refine each scene as you go through them
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Artur Arepyev
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@artur-arepyev-1230
3D Generalist

Active 5h ago
Joined Mar 7, 2026