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NVIDIA Just Dropped DLSS 5... and Game Devs Are Furious – What Do You Think?
Hey everyone in the "The 3D Shortcut" crew, Artur here! 👋 NVIDIA just unveiled DLSS 5 at GTC 2026 – their biggest graphics leap since ray tracing. It's not just upscaling anymore; it's full-on neural rendering that uses AI to add photorealistic lighting, materials, and details in real time (think more lifelike shadows, skin, hair, etc.). They say devs get controls for intensity, masking, and color grading to preserve artistic intent, and it'll launch this fall in games like Starfield updates, Hogwarts Legacy demos, Resident Evil, and more. But... the reaction has been wild. A fresh Kotaku piece interviewed a bunch of game developers (indie and AAA), and pretty much all of them hate it. They're calling it "AI slop," saying it homogenizes art styles, "yass-ifies" faces (makes characters look overly glamorous/generic), overrides artistic choices, whitewashes designs, and basically turns hand-crafted games into something that feels less human and more corporate AI-generated mush. Quotes are brutal – one dev said "What the f***, Nvidia?", another feels like there's "no future for my craft," and even big names are chiming in against it. NVIDIA's CEO Jensen Huang pushed back hard, saying critics are "completely wrong" and that it's "content-controlled generative AI" with dev tools to keep things intentional. Here's the Kotaku article for the full dev rants and examples: https://kotaku.com/we-spoke-to-game-devs-and-all-of-them-hate-dlss-5-what-the-f-nvidia-2000680059 (And yes, the backlash is everywhere – YouTube trailers reportedly getting slammed with dislikes, Digital Foundry re-addressing their coverage, etc.) So, community – where do you land on this? Would you turn it on in games, or stick to native/off? Drop your thoughts below – love hearing everyone's perspective on where tech like this is heading for PC gaming! 🚀🎮
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NVIDIA Just Dropped DLSS 5... and Game Devs Are Furious – What Do You Think?
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[Skool Exclusive] Mastering Metahumans in Unreal Engine 5.7
Hi everyone, Thanks to everyone who joined. Exclusively for you, I’m dropping a new deep-dive into the Metahuman pipeline specifically for Unreal Engine 5.7. As a 3D Generalist who has spent years optimizing high-end character workflows, I know that the hardest part isn't the art - it's getting the engine configured correctly. In this video, I cover: - The exact plugins you need to enable for the latest 5.7 build. - Proper installation steps to avoid "broken" dependencies. A Direct Warning: Metahuman is a massive resource hog. If you are pushing your VRAM limits, expect crashes during the initial setup. This isn't necessarily a bug; it's a hardware reality. 🔴 Check out the tutorial in the Classroom tab. 🔴
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[Skool Exclusive] Mastering Metahumans in Unreal Engine 5.7
Introduce myself
Hi everyone, let me introduce myself. My name is Hatim, I’m from Indonesia. I’m currently learning to create 3D explainers like Zack D Films. Right now I’m learning Unreal Engine, Blender, and Cascadeur. I’m happy to be part of this community. Here is an example that I’ve made using the workflow: Cascadeur → Unreal Engine → Blender. 😊 I’d love to hear what you think!
Introduce myself
MY INTRODUCTION
Hii GUYS, my name is Nitanshu Nagar, and I’m from India.I’ve recently enrolled in this new Blender course. My main goal is to learn Blender properly and start my own YouTube channel. I’m inspired by creators like Zack D Films, and I hope that with consistent learning and practice, I’ll be able to start my channel within the next 3–4 months. I would really appreciate your help and guidance—especially your suggestions on what I should learn first, where to start, and how to move step by step in the right direction. Your guidance will mean a lot to me on this journey. Thank you!
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