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This Channel did $24,000 from the last 28 days.
• $24,000 in Revenue • 765.7K watch hours • +13.4K subscribers This isn’t luck. It’s strategy. Here’s how to start YouTube automation: 1. Pick a high-CPM niche (finance, tech, facts) 2. Find viral topics (already proven videos) 3. Script → AI voice → stock footage 4. Focus on thumbnails (CTR = everything) 5. Upload consistently (3x/week) 6. Double down on what hits `No face. No excuses. Start now or stay stuck.
This Channel did $24,000 from the last 28 days.
MetaHuman Live Link conflict: Head rotation stops when Body Animation is active
Hey guys, I have a weird issue with a MetaHuman setup. When the character has no body animation, the head rotation from Live Link Face (iPhone) works perfectly. But as soon as I apply a Body Animation (like a sitting/breathing idle), the head stops following the iPhone and only follows the body animation. Basically, I can’t get the Live Link head rotation to work at the same time as the body animation. It's like one overrides the other completely. Does anyone know how to layer these so I can keep the iPhone's head rotation while the body is playing an idle animation? Thanks
Planning some big upgrades for next month...
I've been looking at the recent requests for feedback and tutorials. It's clear that you guys are ready to move past basic tutorials and start making your own pro-level shots. I’m thinking of adding Live Deep-Dive Sessions and Exclusive Tutorial Breakdowns to the schedule next month to help you get unstuck faster. Which of these would help you the most right now?
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Planning some big upgrades for next month...
New Tutorial - Geonodes Mastery: Pile Generator
The 25-minute deep dive into the procedural setup featured on social media is officially live in the classroom. This tutorial covers the complete workflow of building a high-density scattering system from a blank node tree. You will learn the technical transition from mesh to volume data, how to drive instance selection via noise textures for organic distribution, and how to utilize the raycast node to cull hidden points for maximum viewport performance. All project files are attached to the module so you can follow along step-by-step or deconstruct the final logic. Access the full walkthrough and download the assets in the classroom section now!
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The Custom Character Workflow
The AI Character Workflow is officially out! 🎬 Go check it out and let me know what you think. If you give it a try, drop your results in the comments. I would love to see what you create 🙌
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