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--good collide system in pico 8--
I want to make a collision system in PICO-8 for objects (not tiles). But I don’t want the collision to use the full 8x8 sprite box — like with spikes, I only want it to trigger when the player touches the sharp part. What’s the best way to do this in code?
--laser room--
here is my new project (laser room)😁 its about robot in laser room try to ovoid lasers Do you like it??? 🙂
--laser room--
--Clouds system--
--I mad e a small project. its a clouds spawn system.-- -Is it good?🤔 -Need your feedback. --here is the code-- clouds={} function make_clouds() c={} c.x=rnd(160) c.y=rnd(60) c.spd=rnd(0.5)+0.2 add(clouds,c) end function update_clouds() for c in all(clouds) do c.x+=c.spd if c.x>128 then c.x=-16 c.y=rnd(60) end end end function draw_clouds() for c in all(clouds) do spr(1,c.x,c.y,2,2) end end function _init() for i=1,15 do make_clouds() end end function _update() update_clouds() end function _draw() cls(12) draw_clouds() end
--Clouds system--
--New profile picture--
Here is my new profile picture 😃 👉--want your feedback--👈 Is it good??🤔
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i am making my first game
hi! i am currently working on this game called fireheart( im so sorry for the goofy game name) it is inspired of the roblox game 99 nights in the forest and some random game jam game i forgot the name of basically you're supposed to pick up wood and throw it in the fire and not stay out too long other wise some monster attacks you. and also cult attacks(i've only got the fire working ,maybe this is ambitious 😰) i would very much appreciate any tips or ideas for this game thank you
i am making my first game
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