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All Skool Member Management Guides in One Place
This is the index of every member management guide in this community, in one place. It's for Skool owners who want members to stay longer: tracking who's active, spotting who's going quiet, connecting Skool to a CRM and using points and levels well. Start with the section that matches your biggest problem this month. Start Here • 👋 Welcome to Skool Community Management - Start Here (Everything You Need) Member Health and Retention • How to Track Member Health in a Skool Community • How to Know If Your Skool Community Is Losing Momentum Analytics and Metrics • Skool Analytics: What Community Owners Should Track • Skool Engagement Metrics That Actually Matter CRM, Integrations and Workflows • How to Connect Skool to Your CRM (HubSpot, ActiveCampaign, GoHighLevel) • 3 Workflow Automations That Convert 2-3x More Trials (With Templates) • Skool Community Guidelines Automation • Best Skool Chrome Extensions for Community Owners Points, Levels and Gamification • Skool Points and Levels Explained for Community Owners
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👋 Welcome to Skool Community Management - Start Here (Everything You Need)
Welcome to the largest community for Skool community managers! 🎉 I'm Sasha, founder of StickyHive. I've spent 10+ years managing online communities (60,000+ members, $1.5M+ revenue), and I built this community to help YOU save time and scale faster. 🎯 WHO IS THIS FOR? This community is for: ✅ Skool community managers who manually post every day ✅ Course creators running paid Skool communities ✅ Coaches building engaged member bases ✅ Agency owners managing multiple Skool groups ✅ Anyone spending 10+ hours/week on repetitive tasks 🚀 WHAT YOU'LL GET HERE: 📚 CONTENT AUTOMATION: • How to schedule Skool posts (complete guides) • Content calendar templates you can copy • Best times to post (backed by real data) • Recurring post strategies that drive engagement • AI content ideas when you're stuck ⚡ WORKFLOW AUTOMATION: • Welcome sequences for new members • Trial conversion email templates • Churn prevention workflows • CRM integration tutorials • Slack/Discord/Telegram notification setups 🎁 FREE RESOURCES TO START: 1️⃣ Read: Complete Guide to Scheduling Skool Posts → https://stickyhive.ai/blog/schedule-posts-on-skool/ 2️⃣ Free Content Calendar Templates → https://stickyhive.ai/templates/ 3️⃣ Watch: How to Schedule Your First Post in 10 Minutes → https://www.youtube.com/watch?v=p56AxnrCrbw 📅 WEEKLY THREADS: • Monday: Scheduling Tips & Templates • Wednesday: Automation Wins (share your results) • Friday: Community Wins & Celebrations 💡 COMMUNITY RULES: 1. Be helpful - we're all here to learn 2. Share what's working (and what's not) 3. No spam - add value first, promote second 4. Ask questions - there are no dumb questions 5. Give back - help others when you can 🎯 START HERE: Drop a comment below and introduce yourself: • What's your community about? • How many members do you have? • What's your #1 biggest challenge right now?
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What Percentage Does Skool Take From Creators?
Skool takes 10% plus $0.30 per paid transaction on the Hobby plan, and 2.9% plus $0.30 on the Pro plan for transactions up to $899. On Pro, any single transaction above $900 is charged 3.9% plus $0.30. Those fees sit on top of the monthly plan price: $9 a month for Hobby and $99 a month for Pro. Card processing is included, so there's no separate payment processing fee stacked on top. What that looks like in real money Say you run a community at $49 a month with 40 paying members. That's $1,960 a month in revenue and 40 transactions. On Hobby: • Percentage fee: 10% of $1,960 = $196 • Per-sale fee: 40 x $0.30 = $12 • Plan: $9 • Total: $217 a month On Pro: • Percentage fee: 2.9% of $1,960 = $56.84 • Per-sale fee: 40 x $0.30 = $12 • Plan: $99 • Total: $167.84 a month At that size, Pro already saves you about $49 a month. Where the break-even sits Because the $0.30 is the same on both plans, the comparison comes down to the percentage and the plan fee. The break-even is around $1,270 a month in paid revenue on monthly billing, or about $1,060 a month if you pay for Skool annually. Below that, Hobby is cheaper even with the 10%. Above it, Pro wins, and the gap grows quickly. For a sense of scale: at $5,000 a month in revenue, Hobby costs roughly $509 before per-sale fees, while Pro costs roughly $244. The tier most people miss The 3.9% rate on Pro applies to any individual transaction above $900. That matters if you sell high-ticket programs or annual memberships. A $1,500 course sale on Pro costs $58.80 in fees. At 2.9% it would have been $43.80. Fifteen dollars per sale is small once, but at 10 sales a month it's $150. If you're near the line, check where your price points fall. An annual plan at $950 lands in the higher tier. A monthly charge under $900 stays at 2.9%. What the fee applies to The percentage applies to paid transactions only. Free members don't cost you anything in transaction fees. Each community is billed separately, so a second community means a second plan fee.
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How to Get Points on Skool (Without Spamming)
You get points on Skool when other members like your posts, comments or replies, at one point per like. The fastest honest way to earn them is to be useful where people already read: replies to questions, intros from new members and posts that teach something specific. Posting more doesn't earn points by itself. Writing a post or comment earns nothing until someone likes it. That's why spam fails: twenty low-effort comments can earn fewer points than one good answer. Where points actually come from Think about what people like. They like things that help them, things that make them feel seen and things they agree with strongly enough to tap a button. Every reliable points habit falls into one of those three. 1. Answer unanswered questions Scroll the feed for posts that are a few hours old with zero or one comment. The person asking is waiting. A clear, complete answer often gets a like from them and from everyone else who had the same question. This is the single best habit on Skool. 2. Welcome new members with substance Instead of "Welcome!", reply to intros with something tied to what they said. "You mentioned you're stuck on pricing. The pinned post in the pricing category covers exactly that." New members tend to like replies that help them, and they remember who helped first. 3. Share a specific win or lesson "I got my first client" is nice. "I got my first client by messaging 15 people who commented on my post, here's the message I used" is useful. Specific posts earn more likes because readers can copy them. 4. Write the follow-up nobody wrote When a big post gets a lot of comments, there's often an obvious next question. Write that as its own post and credit the original. 5. Show up at the same time each day Fifteen minutes a day beats two hours once a week. Comments on fresh posts get read by far more people than comments on week-old threads. What counts as spamming Most community owners treat these as spam, and many will remove them: • Asking for likes, or offering "like for like"
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How to Level Up in Skool: All 9 Levels Explained
You level up in Skool by earning points, and you earn points when other members like your posts, comments and replies. One like equals one point, and you move up a level automatically when you cross each threshold. There are 9 levels, and the gaps between them grow fast. Here are the exact numbers. The 9 Skool levels and point thresholds • Level 1: 0 points • Level 2: 5 points • Level 3: 20 points • Level 4: 65 points • Level 5: 155 points • Level 6: 515 points • Level 7: 2,015 points • Level 8: 8,015 points • Level 9: 33,015 points Level 2 is five likes away. Level 9 needs over 33,000. Early levels come in days. Later levels take months of steady contribution. Three things to know before you start Points come only from likes. Writing a post doesn't earn anything by itself. It creates a chance for likes. A post nobody likes is worth zero points, and a thoughtful comment that gets 12 likes is worth 12. Points are separate in every community. If you're in three Skool groups, you have three separate totals and three separate levels. Everyone starts at Level 1 when they join a new group. Level names can change. Owners can rename levels to fit their theme, so "Level 4" might show up as "Builder" or "Athlete". The thresholds stay the same. How to get from Level 1 to Level 3 in your first week or two 1. Introduce yourself properly. Say who you are, what you're working on and one specific thing you want help with. Specific intros get more replies and likes than "Hi everyone." 2. Comment on five posts with something useful. Answer a question, share what worked for you or ask a sharp follow-up. 3. Post one win or one question. Wins get likes because people enjoy celebrating others. Clear questions get likes from everyone who has the same question. That alone gets most people past 5 points and on the way to 20. How to keep climbing to Level 5 and beyond The stretch from 65 to 155 to 515 points is where most members stall. What works is consistency, not volume. Two genuinely helpful comments a day beats ten "Great post!" replies. Over a month that adds up, and people start recognizing your name, which makes them more likely to read and like what you write.
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