A Decision I Made While Building PsychScape Historical
While expanding PsychScape Historical, I ran into a decision that would’ve made the system bigger but worse.
I almost tried to neutralize the worldview of the game.
On paper, it looked smart. A “broader appeal.” Less friction. More abstraction around spirituality.
But once I introduced the Spiritual Strength rules, that approach started breaking things.
PsychScape Historical treats the Bible not just as theology, but as history. The game already assumes that history matters, that moral frameworks exist, and that belief shapes action. Trying to pretend the system was worldview-agnostic only blurred the mechanics and weakened the meaning behind them.
So I didn’t abstract it away. I framed it clearly.
PsychScape Historical is built on a Christian worldview, because that worldview shaped the historical eras the game explores. Spiritual Strength only works if spirituality is real, consequential, and grounded in history. Not if it is reduced to vague “energy” or flavor text.
The lesson: real products fail from lack of conviction.
If you’re building something, ask yourself: What are you diluting to avoid committing to what the work actually is?
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Racon Gunner
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A Decision I Made While Building PsychScape Historical
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