mere mortal models
It's been 3 yrs since I experimented with generating more average looking models in MJ…Has been any progress on the training of the model to accomplish this from the jump or is there a better tool for building lifestyle photo assets out the box that don't scream "Greek god and goddesses with perfect skin tone hair and tattoos posing behind a generic weathered brick wall"
workaround:
  1. first inclination is to shoot some parts practically, generate the expensive components then composite altogether in post
2. perhaps plugging in omni-ref's of real life references could be a workaround the model's biases
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6 comments
Joel Hebert
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mere mortal models
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