Looking at Steam stats can be terrifying. Nearly 20,000 new games in 2025, most make < $1,000, median revenue is a measly $318. But don't panic, those numbers include EVERYONE: hobbyists, student projects, asset flips, even AI slop. If you're a skilled dev making marketable games with professional intent then you're NOT competing with thousands of first-game uploads. The slice of genuinely professional, high-quality games is far smaller, and the # of successful indie devs is actually GROWING (see the rise in 100+ review games). Focus on execution and learning the market. Don't be scared by the big headline number, there's always space for quality new games!