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The Too Many Idea's Problem!
Anyone else drowning in worldbuilding details that are fighting for page time? I'm deep in Remnant Chronicles revisions right now, and I just spent two hours mapping out the political structure of hell... after the Fall! This will never really matter, it won't ever be on screen, nor can a 'fast paced' novel bear it. This is the trap I find myself in often, anyone else? We build these massive worlds because they feel real to us, but then we have to decide what actually serves the story vs. what's just writer indulgence. For a feature, you've got 110 pages. For a series pilot, maybe 60. For a novel, you have more room but readers still need forward momentum. I don't want to say the endeavor is a waste of time, because of course it all helps build a seamless narrative, but it still feels... like a waste, lol, because I'm never going to use it! ;) What worldbuilding details are you guys wrestling with right now?
10 day of Socials for Princess and the Dragon.
Alright... So it's been 10 days of running some social stuff. We have only really done a five posts, which in retrospect probably isn't enough... but few enough that I could put the four up that did other than the trailer here and their associated traffic. These have gone up on Facebook and Instagram, what I can see is that the individual photos seem to be getting seen by the people who already follow us, while the video I posted was seen over 1700 times... which is pretty cool. I Suppose I just have to do more of that... now to find the time!
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10 day of Socials for Princess and the Dragon.
Conversation with Distributor Tristan French in classroom tab!
Hi everyone. I put up a conversation I had with Tristan French after we realised we weren't quite getting the traction that we wanted for our film festival distribution. It's kind of just an interesting delve into some of the things that we're going to be working on and what we might be up to in the near future if everything pans out.
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Quick question for the writers here...
So I hit 50,000 words on Remnant Chronicles through the NANOWRIMO - first novella done, halfway through the second. Feels good. Right now it's with an editor doing verification and clarification work, mostly around the theological/mythological stuff I'm layering in. This is my first time working with an editor on fiction (I've done tons of docuseries TV, but that's totally different), and honestly I'm still figuring out how this is supposed to work. Which got me wondering - do you guys use editors? And if so, how do you actually work with them? Like: - What does your workflow look like? Send chapters as you go or full manuscript? - How many passes do you typically do? - Do you find this part fun or is it just the necessary slog before you can publish? I'm trying to figure out if I need multiple editors for different things (structure vs line edits vs copy) or if one person handles it all. Right now mine is focused on keeping the world-building consistent and making sure my post-rapture theology actually tracks, but I suspect I'll need someone else to look at pacing. Anyway - curious how you all handle this stage. What's working for you?
The Princess & The Dragon - Trailer is Live
After a year of test screenings, ARG experiments, and honestly just being scared to press publish - the trailer for my micro-budget psychological thriller is finally public. https://youtu.be/Nh1EiqkWwl4 Over the next few weeks I'll be sharing what I learned making this film: building an interactive phone experience, festival strategy, micro-budget fantasy filmmaking techniques, and how I'm building my next project (The Remnant Chronicles) with IP I actually own. Welcome to the journey.
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We are going to write a piece of original IP, and then take it all the way to making a feature (or tv series if we get lucky).
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