The Too Many Idea's Problem!
Anyone else drowning in worldbuilding details that are fighting for page time?
I'm deep in Remnant Chronicles revisions right now, and I just spent two hours mapping out the political structure of hell... after the Fall! This will never really matter, it won't ever be on screen, nor can a 'fast paced' novel bear it.
This is the trap I find myself in often, anyone else? We build these massive worlds because they feel real to us, but then we have to decide what actually serves the story vs. what's just writer indulgence.
For a feature, you've got 110 pages. For a series pilot, maybe 60. For a novel, you have more room but readers still need forward momentum.
I don't want to say the endeavor is a waste of time, because of course it all helps build a seamless narrative, but it still feels... like a waste, lol, because I'm never going to use it! ;) What worldbuilding details are you guys wrestling with right now?
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Miles Crossman
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The Too Many Idea's Problem!
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