If you take a look at how people manage their productivity you can see that they typically use:
I distinguish two base types of gamification in productivity:
- Tasks Gamification
- Metric Gamification
Habit is a specific type of a metric (they are boolean true/false metrics). However you can also view them as a repetitive task to be done every day.
Calendar appointments are tasks with a start/end time set.
Pomodoro/Focus timer is just an efficient time metric that takes into consideration that the brain requires breaks after some time of intense focus.
Tasks:
- Resembles "Quests" in a computer game.
- There is a Definition of Done
- They can have a deadline
- They can have a difficulty/importance set
- They can be compounded: be a set of other tasks
Metrics:
- They have a value attached. This value can be time, number of repetitions, weight, energy, some kind of score etc. The value is typically an integer, a real value or (in case of habits) a boolean value.
- They have a default (typically zero) value that is set if nothing was done.
- They need to be updated repetitively (in case of gamification of life it has to typically happen on a daily basis).
I will go deeply into topics of tasks and metrics because they are crucial concepts that permeate everything related to gamifying life.
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