Skool Game 1.0 - Initial Draft
Basic description in my previous post:
𝗥𝘂𝗹𝗲𝘀
This is a quests game. There are three types of quests: Traffic, Conversion and Retention. In order to succeed in developing a community all types of quests need to be regularly done. Best - everyday.
When the game starts only three quests are enabled - rest needs to be unlocked by paying in the main resource in the game - gold.
The equation for daily gold resource increase is:
ΔTraffic Quest Done × ΔConversion Quest Done × ΔRetention Quests Done + Create Quests Number
For example If I did 2 traffic quests, 1 conversion quest, 3 retention quests and additionally created 2 new quests then the increase will be: 2×1×3 + 2 = 8.
I wrote why I designed it this way in my previous post linked above. I additionally reward myself for creating new quests as this action is both necessary and not very pleasant.
The goal of the game is to never be in a gold debt. There are two types of sinks (actions that cost gold): boosters and rewards.
Reward can be anything but I selected only the number of minutes spent on the internet (biggest time waste for me).
Boosters are actions that allow you to add new quests (either new random task or selected task - this is more expensive). It's also possible to prolong existing quests by a few more repetitions.
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Wojciech Rembelski
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Skool Game 1.0 - Initial Draft
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