You designed a game.
The game kind of works.
It makes you do things you wanted to do.
But you see flaws in the game - they annoy you.
The game is also kind of broken.
But you stay and play this game for weeks and months.
Why?
Because redesigning the game requires effort.
Because dropping the game will make things even worse - the current game is better than no game.
So you stay in this unsatisfying state for long.
This is what I call the Inertia in Gamifying Life.
It happened to me quite often because designing non-ideal games is a typical outcome.
And it's also typical that a bad game is better than no game.