Brain Games = Wasted Time
"Brain training" apps don't prevent dementia. Lumosity. Peak. Elevate. Tens of millions of active users. Zero evidence for dementia prevention. Major studies: ACTIVE: 10 years, 2,800 people ↳ Improved trained tasks only ↳ No transfer to real-world ↳ No dementia prevention FINGER: 2 years, 1,260 people ↳ Multidomain worked ↳ Brain training alone: No benefit Systematic reviews: Consistent ↳ Better at brain training ↳ Doesn't prevent dementia The nuance: These apps can be entertaining. May help you remember names better. Improve specific practiced tasks. But that's different from preventing dementia. The problem: People spend 30 minutes daily on Lumosity. Think they're preventing Alzheimer's. Meanwhile they skip: Exercise (proven prevention) Socializing (60% risk reduction) Managing BP (major factor) False security. What actually prevents: Exercise: 35-50% reduction ↳ 150 min/week moderate ↳ Builds reserve, increases BDNF Social connection: 60% reduction ↳ Real conversations ↳ Meaningful relationships Learning skills: Modest benefit ↳ Languages ↳ Instruments ↳ Complex hobbies BP control: 30-60% reduction ↳ Target <120/80 The disconnect: Brain training is passive. Sit home. Do puzzles. Feel productive. No lifestyle change. Real prevention requires: Get up. Go outside. Move. Connect. Harder. Less convenient. But works. Real cognitive reserve: Years education Lifelong learning Job complexity Bilingualism Musical training Not 30 minutes daily puzzles. My dementia patients say: "Did crosswords every day." "Played brain games for years." "Thought I was preventing it." Did what felt productive. Not what evidence shows works. Activities that do help: Learning new languages: Evidence supports Playing instruments: Some benefit Strategic games with others: Social + cognitive These build reserve through complexity + social engagement. Different from repetitive app tasks. Better use of 30 minutes: Apps → Walking with friend Same time.