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Glad you made it in. Before you go anywhere else, work through the steps below. They will get you set up and ready to start. โœ… Introduce yourself in the comments. Tell us what you do and why you are here. โœ… Watch the Getting Started overview ๐Ÿ“šNavigating The Course - Getting Started ยท Clief Notes โœ… Start with the Foundation course 0.1: Where All Of This Leads - The Foundation ยท Clief Notes โœ… Fill out your profile so people know who you are โœ… Join the next competition โญ Competitions Mega Thread - Getting Started ยท Clief Notes โญ On Competitions (and why I love them) We host a competition every two weeks. These are some of the most powerful places to learn and build here. Also Cash prices (often over $200) for the winners. Learning how to do something is one part of it. The real learning starts when you put it to work. That is what the competitions and the build sessions are for. On top of this they act as a portfolio a place to not just show us but show others (clients, bosses, your best friend) what you have been building and that you really CAN build. In order to win a competition you must be a paying member (It takes me hours to review submissions sometimes days. But if you win ONCE you can pay for a whole year of membership so I think that's only fair!) Watch the videos, then go make something.
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๐Ÿ† Wins
40,000 People....I have only this to say
We just broke 40k Members, in less then 4 months... To say I am honored and blown away is an understatement. I feel like yesterday @Matthew Creamer quit his job to sleep on my floor and bust out 15 hour days to build out content, structure and anything else I thought you all would need to make this community worth it. But at the end of the day there is only one thing for me to say. THANKYOU None of this, and I mean NONE of this would be remotely worth it if it wasn't for you all. To list and tag everyone that have contributed so much valuable not just to this community but to me would be nearly impossible. Thank you to every single one of you. Thank you for commenting and helping out on posts Thank you for sharing the wins you have gotten both at home and professionally. Thank you for believing in me and what I am building septically those of you who have been around since the beginning (you know who you are). I cannot tell you how happy my heart is to get in front of you all and teach, talk, ask questions and even learn a lot myself. It is a dream come true to become someone that people can learn from; to share my thoughts and have those very thoughts change the way people live their lives and do their work. It's only the beginning too, I can't wait to see what the rest of the year has in store, and I promise to keep building, working and recording for you all. From the very very very bottom of my heart.....Thankyou! Thankyou to every single one of you reading this and for being part of such an amazing community.
40,000 People....I have only this to say
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๐ŸŽ† THE LAST SALE EVER โ€” HELP US GET TO VEGAS ๐ŸŽ†
๐ŸŽฏ WE READ ALL OF YOUR RESPONSES. HERE'S WHAT'S NEXT (AND A BIG ASK) A couple weeks ago we asked you what you wanted Clief Notes to become. You showed up. You wrote real, thoughtful answers, some of you wrote essays. We read every single one. Twice. So before anything else: thank you. This post is us answering you. ๐Ÿ’ฌ YOU TOLD US. HERE'S WHAT WE'RE BUILDING. You said you want a clearer path from learning ICM to actually getting paid for it. โ†’ It's coming. A real learning-to-earning track, plus a talent platform we're building to connect you with people who want to hire what you can do. Heads up: the talent platform will be Premium and VIP only, one more reason to lock in below. You said competitions without feedback don't help you grow. โ†’ Fixed. Going forward, every single entrant gets tailored feedback on their build, not just the winner. We're moving to two competitions a month so we can do it right. And both monthly winners get a 30-minute call with me. You said the best builds get buried in the feed. โ†’ We're building a tagged library so you can actually find "ICM setups for solo operators" or "small team, non-coder" instead of scrolling for an hour. You said you couldn't map all the pieces, Skool, Discord, the Lyceum, ICM, what each tier unlocks. โ†’ A single orientation page is on the way. One place that breaks all of it down so nobody's lost. You said you want to connect with each other. โ†’ We hear you. Meetups, pairing, and a recorded "After Tea" hangout are on the table. South Florida alone has over 1,000 of you. Let's use that. You said we've felt spread thin. โ†’ The most honest one. You're right. We're bringing on real help to run the day-to-day so the community gets consistency, and so Matt and I can keep building the things above instead of dropping balls. You called it, and we're fixing it. ๐Ÿ“ QUICK NOTE ON ICM: a few of you asked for "ICM with Copilot" or "ICM with n8n, Sheets, GoHighLevel." Good news, ICM already works with any model and feeds straight into the tools you're using. It's the structure underneath all of them, not a separate thing you have to relearn per tool. If that's not landing for you, that's on us to make clearer, and we will.
My son and I have been building a game without knowing how games are built. How do we start over?
My son and I have been building a baseball game together in Claude Code. He designed what he wants in a PRD, He drives the build while I watch, and we've gotten pretty far just describing what we want and letting the AI write it. It kinda works, he can kinda play it. But we've hit the limit of vibe-coding our way through it. Here's our problem: we don't actually understand the fundamentals of how a game is put together. So when something's off, we're guessing. We moved one base on the field across many separate sessions because we have no mental model for how this stuff is supposed to be structured.That's just one example of many. We're fighting it instead of building it. We don't want a quick fix. We want to learn the foundation so we stop flailing. What we're asking the community: 1. If you've built a game, what core concepts do we have to understand before anything else? We keep hearing "game loop," "state," "sprites," "collision" but we couldn't explain them to you. Explained to a 10 year old. 2. What's the right way to think about structuring a game so it's not one giant file? Ours is basically one 2,800-line file right now. 3. Best beginner resource you'd actually recommend for someone who learns by building, not by reading docs cover to cover? Course, YouTube, anything. Bonus if it's something a kid and a parent can work through together. 4. For someone using AI to write the code, what do we need to understand ourselves vs. what we can let the AI handle? For context, it's a React app drawing on a web canvas, but we think our gap is conceptual, not language-specific. We made the repo public and there's a full PRD if anyone wants to see what we're going for: - Repo: https://github.com/ruben-aguirre/diamond-scholar - The plan (PRD): https://github.com/ruben-aguirre/diamond-scholar/blob/master/docs/PRD-v2.1.md Not looking for someone to build it for us. We want to understand it well enough to direct it. My son and I are connecting, but now I'm getting frustrated because I can't help him the way I'd like, and the game isn't looking they way he wants it.
Open Model Beats Opus 4.7 - Runs on your laptop
Ornith-1.0: the open-source coding LLM that matches Claude Opus 4.7 โ€” and runs on your laptop. This open-weights agentic-coding model hits 77.5 on Terminal-Bench and 82.4 on SWE-bench Verified, beating Claude Opus on both, then ships a 9B size you can `ollama run` locally. MIT licensed, four sizes, and it taught itself the harness.
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