I created the entire action sequence first as a 3D previs using a Clay Render — focusing purely on choreography, camera movement, timing, composition, and scene continuity.
No textures. No polished lighting. No distractions.
Just the core mechanics of the scene.
For action sequences, I find this approach especially useful: if the scene already feels cinematic in a simple clay render, the final visuals only make it stronger.
Previs → Clay Render → Final Visual Sedance 2.0.