I created the entire action sequence first as a 3D previs using a Clay Render — focusing purely on choreography, camera movement, timing, composition, and scene continuity. No textures. No polished lighting. No distractions. Just the core mechanics of the scene. For action sequences, I find this approach especially useful: if the scene already feels cinematic in a simple clay render, the final visuals only make it stronger. Previs → Clay Render → Final Visual Sedance 2.0.