A Theoretical Room Acoustics problem
This is one of my attempts to create a digital reverberator. In part 1, I intended to simulate the reflections of a rectangular room based on the smallest dimension. In part 2, I intended to simulate the reflections of a rectangular room based on the middle-length dimension (1.6 times the length of the shortest dimension). In part 3, I intended to simulate the reflections in a rectangular room of the largest dimension (2.6 times the length of the shortest dimension). In part 4, my intention is to simulate the reflections of a rectangular room in all dimensions. But when I decrease the "dimensions", I get terrible "room modes." How could I digitally "treat" these modes ( via EQ, compression, or limiting, etc...) without removing the reverb? Does anybody have any suggestions? Also, is it possible for an environment to have modes that are this bad (as bad as in the videos)?