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170 contributions to Creative 3D Community
Indie vs Studio maintenance cycle renewal
I'm just looking for some general opinions on indie vs studio at this given time because my license is coming up for the 12 month maintenance term. I do mostly hard surface models with generally "squarish" forms and but the ocassional round and curvy forms also like helmets, fenders, knives/swords, battery banks, etc. Plasticity does fantastic at these and I'm pretty happy with patch and loft in most cases. There have been a couple of times I really had to see and examine what I was trying to get and why the curves and patch/loft were fighting me. But overall, I've always been able to create an object that I wanted in Plasticity. Bringing that model into Blender for texturing and renderding can also be surprisingly painless under certain conditions. If you model in pieces in Plasticity with materials and textures downstream and only need procedural materials, There's hardly ever any problems if you export the model in Plasticity as obj with sufficient detail (usually I just set it to 1 but if I have a lot of Plasticity assets in one scene I sometimes have to dial it back a bit) and smooth shade and it's pretty easy. But the reason for my questions in regards to indie vs studio is in particular the polyspline - blender bridge flow and xnurbs contributing to better polygon flow on export. With my indie license, an obj export from Plasticity into Blender looks precise with plain mats and smooth shading but is really problematic if you're trying to do any kind of UV work in Blender. Trying to use the select an edge loop in that model can sometimes work and sometimes not. With such a dense mesh, I feel the Blender just can't figure out the line that you are trying to batch select and a lot of times I just have to go in and select manually. Even picking one at one end and then trying to "ctrl" click the other end hardly ever works. So, I'm just curious if the Studio license would help me with these type of scenarios. I've seen some fantastic models made with Indie and the price jump difference between the two is considerable. So I'm just looking for advice from those that have used both or from those that have one or the other and swear by their choice.
0 likes • Aug 31
Thanks everybody and I see both points. As much as I would love to splurge and go for Studio, I do agree with @Nikita Kapustin that in a lot of my use cases it would be wasted money whereas I can take that extra money I would have spent on upgrading to Studio and instead buy Quad Remesher which I can use for a lot of projects like sculpting and editing janky STL files from FreeCAD but also on Plasticity obj exports. And with the Polyspline workflow, I think I was confused about it because I thought it worked both ways but it looks mostly like you create something in Blender and then bring it in to Plasticity. Which is opposite of how I typically work because I mostly bring Plasticity models into Blender to UV unwrap and texture so I can render.
A new challenge for me
Hey nikita, I saw this product and I would like to model it but I can't find the entry point. Perhaps something for your next Tutorial?
A new challenge for me
2 likes • Aug 20
@Vyacheslav Kudrya https://youtu.be/j-KGcMUQIQo?si=AyxrCRWXYJDnjRsJ https://youtu.be/Y5Jup8K8jUA?si=Z5OONTA7TqLCtb1v I like these as well
Jet, Concept Heli or XBOX Controller?
Which Plasticity 3D Modeling Course do you want?
Poll
79 members have voted
Jet, Concept Heli or XBOX Controller?
0 likes • Aug 10
I would say the helicopter concept would probably be a fairly long course. Probably similar in complexity to your car course. The controller probably on par to the MX mouse course
zoom in plasticity is very poor
I need to know how I can have a better, more powerful zoom; the actual zoom doesn't zoom in enough. When I watch a tutorial, I can see they can zoom in way more than I can. The version I have is 26.1.3. Thank you in advance.
2 likes • Aug 1
@Vladimir de BERTREN I've found the same results in that Plasticity seems to have a margin it preferred of 4 mm to 450 m. But overall 1 - 10 m seems to give me a reasonable window to work with for zooming in and out. While it can be a pita, I've switched to mostly doing everything in metric mostly because the conversation is easy for export scaling but the context window will convert for you. It's just really picky on the format. 8 " and 8 in are not the same, for example.
Fighting Jet Test V1.0 base form
Veeeeery tricky and advanced.. A lot of you are interested, but most are beginners, and this will be very challenging. I will practice a lot to find the best, and easier way to model (Currently its very messy). But still not sure, because it's really challenging and not sure if everyone want/can follow along. What do you think=
Fighting Jet Test V1.0 base form
0 likes • Jul 22
I agree with @Erich Linder's point and that I think the learning market has been saturated with beginner content for a long time. There is nothing wrong with beginner content and I wonder what the demographics are for that market versus more advanced users. But like Erich said, there is so much "beginner" friendly content now already and even all of your content going back a couple of years still more or less applies. I know people get all weirded out when they see that the interface looks a little different, but literally not much has changed and the concepts are still valid. We just have a few more handy tools (like slot... Ffs...., even I use it now... Fine......) that make the workflow more efficient but you should really know how to do it manually anyway. Otherwise, you'll be lost in those odd times the tool fails. I don't know how well the MX Mouse course sold, but I thought that was a good start in the intermediate direction. For some of us that are progressing in skills, even though we can skip any part of a course and move on to the meat and potatoes that we're looking for and bypass the, "Alright people. This is the line tool. It makes a line. And if you press tab, you can make a line a certain length and angle... And this is the centered circle tool... If you select is and click, it will drag a circle out from the point click..." Of course essential for beginners, but there's hours and hours of that already on Youtube in their favorite 43 second attention span intervals.... I don't think there's anything wrong in targeting a more advanced skill group.
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William Bourque
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@william-bourque-8942
Hobbyist 3d printer

Active 16h ago
Joined Nov 17, 2025
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