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Creative 3D Community

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43 contributions to Creative 3D Community
OG Mech
Getting ready to tackle something I've been putting off for years in Blender. The workflow in Plasticity definitely seems like some parts will be much easier.
OG Mech
1 like • 1d
@Paul McKay I found it on Google images but has never seen it before. I'll see if I can post the link or can just directly post the image here
0 likes • 3d
Most definitely! There are so many ways to make basic geo look interesting with the right amount of well-placed detail. I've been collecting inspirations myself. Lol.
Direct modeling workflow
Do any of you get to a point in a project or tutorial when using Plasticity and it's direct modeling method where it just seems like it would be a more efficient use of time to just start over versus trying to make adjustments or fix issues when you're a good ways into something? Don't get me wrong, I love Plasticity and the simplicity it brings to certain types of shapes and forms that would be painful with CAD specific modeling like in Freecad or poly modeling like in Blender. But there are also times where I just think it's more work to rework major changes. Keeping an organized curve folder like Nakita teaches for sure helps. You can delete sheets and faces and use them to rebuild in a lot of instances. But I find sometimes to when I've used imprint to create curves based on the sheets that were originally there and now they aren't going to line up properly with the new shape changes, etc... One thing I have learned so far and for multiple reasons is to build things in pieces (components) so that they aren't directly linked but you can delete out the bridging structure if need be and reconstruct that bridge. It's still a bit of work and still in some smaller projects I find it faster to just restart. But I've saved myself a couple of times that way. But it also lines you up for better material assignment later on when you're creating show pieces of your work.
0 likes • 4d
@Thomas Bregulla I found that channel and bookmarked it. Definitely some great info there. I also looked at the SolidWorks website and they offer a one year maker license for free to try the software. I'm not quite there yet to take on learning more software at this time but it's good to know it's there. Just a pity it's so expensive for the regular license
Bottle practice
Hey y'all, it's been a while 😁. Decided to do some practice and followed Nikita's tut for this stylish bottle. Absolutely love the shape, and it was interesting to create. Had to do some tricks to make it work and to finish the whole project. Cycles render in Blender. Nano Banana for fun 😁
Bottle practice
0 likes • 4d
Nice and it's a great render. Could you elaborate a bit more on the end of the project where you had to find creative solutions to finish? I find those tidbits of info fascinating for learning on working out of problems
1-10 of 43
William Bourque
4
73points to level up
@william-bourque-8942
Hobbyist 3d printer

Active 6h ago
Joined Nov 17, 2025
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