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Create Games with AI

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4 contributions to Create Games with AI
Stop learning to code. Start directing. 🎬
Most aspiring game devs think they need to learn coding first. 😱 So they buy courses, watch tutorials, learn a bit of Python or JavaScript… then get overwhelmed, stop, forget half of it, and start again. Months pass. Still no game. But coding isn’t the bottleneck anymore. After 30+ years of coding by hand 😰, I now direct AI agents like Claude Code and OpenCode instead. I tell them what to build, review the output, and keep moving. That’s how I built Outmine, a Telegram game with 100K+ players. The revenue layer was built entirely with AI in about 30 days. So the real question is: Are you trying to become a programmer? Or are you trying to finish a game? 🎮
Poll
10 members have voted
Stop learning to code. Start directing. 🎬
2 likes • 1d
My answer is honestly both. I messed with BASIC back in the early 90s and got a taste of making text adventures using it, but then didn't do any more programming until 2023. 30 year gap. I LOVE doing creative work but more or less was convinced that I couldn't do it for a living. Dreamed of making games since I was 7 or 8 years old. Got a BA in Visual Art but ended up in the cleaning industry because I couldn't figure out how to make money with my degree. Always been told programming was not for me because I don't care for advanced math. Only recently I decided to say screw all that and try to do it anyway. I want the skills AND I want to make games (my art) that are commercially viable. I'm trying to figure out how to move fast with AI without completely robbing myself of the learning experience. That's the tricky part. I'm definitely learning as I go, but my LLM is doing the lion's share of the programming. I'm pretty competent with the basics, but feel lost when trying to figure out how to implement an idea in game programming, so end up usually just doing what the LLM suggests.
Quick question 🧐
If I were to help you create and release a game, what would you want the MOST help with? Vote below — this genuinely shapes what I build next.
Poll
14 members have voted
Quick question 🧐
2 likes • 1d
I already have a workflow that is LLM-heavy (I dislike the generalized term AI when talking about game programming, because in games AI has always meant NPC behavior), but I am interested in your workflow and what I might learn from it. For me, the name of the game is learning and becoming better, faster, so I can make good games in the time I have available.
Multiple new YouTube videos!
Something for everybody! I probably haven't said it enough in here but I'm a massive OpenCode fan. Almost all my day to day is now done in OpenCode with GLM5.1(worth its own video) as my coding workhorse. So if you are interested in keeping your options, about as open as they can get, then checkout my OpenCode video below. However if you are thinking of doing a turn-based game at some point ( and if not, why not !? ), then check out my other video, it's very cool. Also there has been some interest in doing a community game together! Now how cool would that be? We could all share our workflows, learn from each other, argue about lore, mechanics, art direction... So here is a survey to gauge interest, if we get enough votes, we move to the next stage...
Poll
10 members have voted
3 likes • 19d
I voted yes because I'd love to collaborate with other developers on anything at this point, just to have that experience. But honestly, I *do* suck 😅. I'm a newbie. And probably in the minority here since I'm learning Godot instead of Unity. That said, I'm still down and would take the opportunity to get experience with Unity as well.
Your Game Feels Like a Spreadsheet — Here's the Fix
Game feel is the difference between your game being satisfying and being a functional prototype nobody wants to play — and most devs treat it as a polish layer instead of core architecture. This video breaks down the four techniques (hit stop, squash and stretch, particles as feedback, and input forgiveness) that account for 80% of perceived game feel, drawing on insights from Battlefield 6's choreography approach and Donkey Kong Bananza's chain of destruction at GDC 2026. The code for this is only available to Premium members here
2 likes • 29d
Great points!
1-4 of 4
Tom Hodges
2
11points to level up
@tom-hodges-3720
Hi, I'm Tom! Among my interests: the cleaning industry, meditation and mindfulness, software development, game development, gardening, art, and music.

Active 9h ago
Joined May 24, 2026
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